a) Healing Cruisers? I'm guessing CapShips that can drain Antimatter? b) Bombers I'm guessing lots of fighters with lots of Flak? c) Stilakus Subverters I'm guessing, spreading your fleet out?
Gneckes
Is that a big enough of a difference?
Te[quote who="GoaFan77" reply="51" id="3308793"]experiencePercentageToAward 0.500000[/quote] Tested and confirmed, converting a frigate gives you 50% of the normal XP.
[quote who="bilun" reply="39" id="3307964"]So Eradica is actually less vulnerable to Suppression Aura then other titans[/quote] And let's not forget Chastic Burst, one of the stronger points of the Eradica. And also unaffected by Suppression Aura.
[quote who="Twilight_Storm" reply="24" id="3306867" What we really need is for the devs to give us a comprehensive explanation of what every ship/ability was designed to do. That'd clear everything up quite nicely. [/quote] Hahahaha! Yeah, because "what it was originally meant for" is so much better than "what it can actually be used for". If people are using abilities in a way they're "not supposed to", so what? So long as it works, can you really blame them?
So, what are the match settings usually used for playing MP games?
I'm new to Rebellion and after I've played almost exclusively SP in Trinity, I want to try my hand at Multiplayer now. I have a strong-ish background in RTS games, including Company of Heroes, Starcraft 2 and Men of War. As a person, I love learning new stuff, and I love teaching stuff to others. Concerning factions, I haven't made a decision yet, but I could probably do well as any of them. My biggest problem right now is probably the early game when I play as Vas
This. Also, did you check your ingame settings? Did you accidentally lower zoom sensitivity for example?
I see, thanks for that. Sounds like I should probably start off with TR then.
[quote who="Seleuceia" reply="13" id="3305169"].even mid and late game, it's not like VL just hit the "I win" button and it's game over....but if you face even a mid-level VL titan with overseers and kortuls, there is just nothing you can do to stop it...[/quote] That seems somewhat contradictory to me. On the one hand you say Vasari don't necessarily win just by making it into lategame. I'd tend to agree, else noone would be playing anything else, right? On the other
Soooooooo... what faction? Vasari sounds increasingly interesting, but I can't seem to catch any good starts with them. And from what's been said here, TEC and Advent all sound rather lackluster. Damn.
Wow, thanks for the extensive answer bilun, that really helps! Now I need only figure out a faction to focus on.
[quote who="Seleuceia" reply="5" id="3304857"] Now Vasari have a lot of neat tricks up their sleeves (they are also the strongest factions by far), but you weren't interested in those... [/quote] Nothing is set in stone yet. I'm still new to Rebellion, and from the first look&feel, TL, AL and AR seemed most interesting. I guess Vasari are quite nice with their phase missiles and mobility, but when I tried them I never got off to a good start, and thei
[quote who="Seleuceia" reply="1" id="3304822"]Well if you have any desire to play on ICO in remotely competitive games, I'll have you know that TL is considered far inferior to TR, and that AL is considered the weakest faction out of them all (titan is probably the 2nd worst, beating out only the Ankylon)...[/quote] As for ICO: I'm open to the suggestion. Don't think I'm nearly ready for that yet, however. Also, what's wrong with the AL and Coronata?
Hello guys, I just recently got back into Sins when I picked up Rebellion on the Steam sale. I spent the last couple of days feeling out the changes compared to Diplomacy, and trying to decide on a Faction and Alignment. Now I'm at a point where I believe I'd like to focus on either TEC Loyalists (the turtling/ war-of-attrition type of play seems like it'd appeal to me, and I've always liked having good economy.) or one of the Advent factions (I like the Battleball syn