[quote who="GoaFan77" reply="466" id="3278545"] Quoting TheTrooper15, reply 465my vanilla strategy for dealing with random minefields was "ram them with my dreadnought." Indeed, that would be the worse thing to do in this mod. Though to me that is proof of how annoying yet useless mines were in the first place. Quoting TheTrooper15, reply 465As a follow up, now that i understand the mechanics of the mines, that actually makes a ton more sense. Makes scouts use
TheTrooper15
[quote who="GoaFan77" reply="462" id="3275042"] Quoting TheTrooper15, reply 460Specifically, they were getting a 30.0 damage per second and -15% to hit debuff constantly. This debuff is consistent with TEC (and thus Pirate) mines. As part of my changes to the game's defenses, I cut the max number of mines per Gravity Well from 150 to 10-20 (save a few planets I forgot about, but that will be fixed in the next patch), in order to reduce CPU usage and make it less of a pain
Well, i just downloaded the Rebellion version of this mod today, and I am impressed beyond all expectation. This is the first mod i've used for Sins, and I mostly decided to do so after getting kind of bored with vanilla. Definitely could not have picked a better choice, i like this game so much more now. Only one small problem seems to have popped up, and I haven't seen anyone address it yet, so i figured i'd try my luck. I'm playing on a Random Huge (Multi) map as TE