I love the 'no-fly' flag that you suggested. The thing I think about most, I think, is fleet veterancy. Instead of individual unit veterancy, I would like to see a fleet level up as a whole. Perhaps it could work on levels from 1-5 and have some benefits such as increased firepower due to the efficiency and unit cohesion of fighting together for a period of time. A problem I see with this idea is combining fleets in an easy manner. The only thing I can think of is having to di
hungry-animals
I really like the idea of orbiting ships, simply because it'd look cool and more er... realistic.
Thank you guys both. That is extremely helpful. Again, thanks. And I can see there was some misunderstanding with the third question, GoaFan77. Luckily, Tiberius understood it. Sorry for the crappy wording of that. :P I just thought of a couple more questions, too. 1) Is there any actual use for the light frigates? They seem to get cut down pretty easily and when I research the Kodiak (as I play only as TEC), they seem to render the Cobalt obsolete. I researched the ab
My favorite idea of yours is the long range jump fighters. That would make for excellent scouting and kind of softening up targets for the main force.
While I'm not exactly new to the series- I've had Sins since it first came out and I love it. I haven't played it regularly because I didn't have anyone to play it with and I'm terrible against other people; I'd be a liability for the team I'm on. That being said, would you guys mind answering a couple questions for me? I'm not sure if they belong in this particular forum, but I'll ask anyway. 1) Is there a way of manually adding ships to an existing fleet and/or changing the flagship