They really need to take a page from Homeworld 2, which had a great way of handling fleet formations. You could run your destroyers in front to soak up the first hits, have your cap ships work like a spear and punch into the enemy fleet, or have them on the edges ready to flank. Carriers were also positioned intelligently enough that they were never really in much danger. Since AI is a work-in-progress I really hope they have the time and money to visit this very important aspec
Frostiken
[quote who="Bluecewe" reply="6" id="3124532"]I think it's a fair price bearing in mind it is a standalone expansion which includes everything in Trinity plus a set of improvements across the board including AI, engine, units, planets, research, Steamworks, and more. The price isn't far off Trinity's original selling price in the past, so I feel that it's a fair price to pay. After all, you are getting one base game and three expansion packs in one product; there wil
The whole 'random facing' thing was a problem in the original Sins too and I hated it. You could line a fleet up on the edge of a gravity well ready to jump in, and let them do their thing. A while later, they're all positioned, you tell them to go, and then they sit there for two minutes while half the ships fly around in moronic circles and try to straight out... god help you if one of your capital ships had to do the moving, everything would go without it and it'd join the
Okay, stand-alone then. Wow, could they have possibly made that any less clear? Maybe mentioned it on any of the store pages? I was about to buy it but then I saw the price and went 'that can't be right'. Seriously though guys, your store pages... ugh.
I'm not really sure what this game is... I have Sins, Entrenchment, Diplomacy... is this a new standalone title? Or an expansion pack? I thought it was an expansion and then I saw it was £25 on Impulse... That's awfully steep, given that I don't even think I paid $40 for the original Sins game. It uses Steamworks, so I guess this is a new independent standalone title. That's cool, but giving it the exact same name and titling style as the last two expansion packs
Alright, mines. Mines mines mines. What the poop is with the mines? I decided to attack a system. Before I did, I saved the game. I jumped my fleet in, and watched as they subsequently instantly exploded. All my frigates were gone, most of my cruisers were on the brink of death, and my capital ships were crippled, losing their mostly upgraded shields and half of their tier-12 health and tier-8 armor. All to a handful of dirt-cheap instantly-built low-tech mines. <p