I think that "dropping troops" is a good idea, but I don't think there should be a pause to switch to another land-based RTS. There should be an understood ground war, but there is no need to zoom in and see it. Training the troops could add another economic element to the game as well. Troops should allow for conquering planets with strong culture, and strong culture should aid the resistance. I also think dropping infiltrators, similar to the maurader
Dindaireal
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[Some of these are a bit wild, perhaps even impractical, but honestly they would be cool.] 1- Terraforming (Make your own planets terran/desert, and your opponents volcanic. 2 - More robust neutral & pirate presence (This is not so much about their strength or weakness, as having NPCs do more than just one thing. Make it possible to make more deals with them). 3- Moons, and fun stuff to go with them. 4- Cloaking. 5- The ability t
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