Hugo.Caeiro

Hugo.Caeiro

Joined Member # 443573
2 Posts 1 Replies 181 Reputation

First off, GREAT GAME. Second, here are a few suggestions Fleets: - Make fleets only available to capital ships, afterall, thats what they are for, to command other ships in battle. - Make control groups (ctrl-x) on fleets mark all ships in the fleet, not just the ships that are now. if a ship leaves the fleet it leaves the control goup and if a new ship enters the fleet it is added to the control group. - Make fleet presets (group jump, atack radius) global, i

1,040 Replies 558,800 Views

Any of you guys knows the complete stats for all the colonizable planets, for example Terran Home - Logistics Slots: 10->14->16 Tactical Slots: 12->16->18 Population: 3000->4000->5000 Health: xxx->xxx->xxx Desert Ice volcanic . . . Just a simple list with what each planet beggings with and the levels thanks

0 Replies 3,319 Views

Almost every one knows that the Social Production Model isn't very functional, but in fairness to the developers it makes some kind of sense, so I have an idea to decrease the amount of money that is lost every turn, it goes like this: Create a credit system, witch is, basicly, the surplus of money spent on social production that isn't used to produce something, this surplus would go to a pool of credit, witch would be available on the next turn, and WOULDN'T be cumulative (this credi

0 Replies 5,862 Views