StatusIpod

StatusIpod

Joined Member # 4459464
14 Posts 76 Replies 547 Reputation

It didnt get any better after transformers 2 though the action squences did. It was an ok watch to pass the time but still worthwhile watching transformers the aniamation movie 1986 which was much better.

8 Replies 33,101 Views

1.illumunators (use desciples for quick colonizing and replace them with illums cause at tier 3 u can upgrade the hull to almost equal vasari frigates and have better shields) 2.scouts ( to swarm assialants and other lrm) 3.bombers ( To kill caps and entire fleets) 4.guardians (after a sizeable fleet build guardians to protect them) note: U best use the illuminator ,scout, guardian combo till your economy can support

37 Replies 55,227 Views

LOL i beat an unfair ai vasari with an economy made up of culture temples boosting resource and tax revenue , crusaders,guardians,illums 1 capital ship (Mother Ship). single player is a joke

53 Replies 40,548 Views
Reply to Vasari Economy in Strategy

i go for the population boom research and try colonize planets as soon as possible.... find it difficult to defend neutrals but i try anyway. i also have to build 1 culture station at my homeworld.

19 Replies 11,705 Views

http://www.pcmag.com/article2/0,2817,2387401,00.asp i say. u design it, u make it, u patent it then u license it.. The rest can pay for licenses and whine as long as they want up untill they can come up with something special of their own. Its amazing how they are all so eager to make a buck off someone elses design.

5 Replies 575 Views

lol....[quote who="Annatar11" reply="6" id="2955768"]I always find it funny how a lot of people complain that the AI doesn't run away like it should and loses all its ships, and then a lot of other people complain that the AI runs away too much. [/quote] lol There trying to call it a coward--somehow the contex just doesnt fit because its just an ai for their amusement. They seem very amused..

11 Replies 27,417 Views
Reply to Vasari Economy in Strategy

I had to bump this topic cos playing vasari is tricky sometimes. Anyone know how to get vasari economies running to the most effecient way possible.. e.g map storm front: home: planet is green, 1 ice planet, 1 desert planet and 2 asteroids with resources.

19 Replies 11,705 Views

[quote who="Greg30007" reply="42" id="2955554"]Perhaps one of those replays would be nice tutorial.[/quote] Exactly all im hearing is insane numbers and they don't say the details. My mind is screaming possible "cheaters" . 60 in 30 min ---> chain, how many planets, how many trade ports and other logistic structures? Same with the 190 plz..

53 Replies 40,548 Views

Culture as an eco boost early game benefits too small? Someone do the numbers

53 Replies 40,548 Views

Whats channeling? Why is channeling needed Anyone know how to disable channeling and let abilities just run? e,g Advent Domina Repair Cruiser

4 Replies 5,103 Views
Reply to 4th Race in Sins Rebellion

someone else is getting star-gates..

30 Replies 108,617 Views

[quote who="Elrosh" reply="3" id="2951318"]Fully upgraded star base, AI will kill themselves on it every time, for any race.[/quote] Forgot , that starfish( Solanus Adjudicator) Cruiser packs a punch... take 2 or more with u to kill starbases with your fleet

11 Replies 7,226 Views

With advent u must have more units than he has early on. Priorities in building or researching have to be met. Vasari ai's buff up there units so fast by the time they clonize the third planet and 1 or 2 asteroids u r facing light frigates with 4-5 armor. You must work your way to having 2 hostility temples, 1 harmony temple at home or combined with an asteroid. Go on to 4 hostility, then add another 1 harmony temple. Research armor/hull, illuminators and defence vessels and trade.</

11 Replies 7,226 Views

If u can't master tec u definitely need to go back to the basics. [e digicons]:|[/e] .. basics win battles: pick your ship complements, research well and repair your ships. Tec are powerful. Advent- well let me tell u a simple killing game changer move developers could do: Domina Cruiser & Perseverance at hostility temple 3, and Suppression at 5. Iconus

102 Replies 178,615 Views

[quote who="Baron_Libra" reply="22" id="2950885"]Ok im new to this game only been playing it for a few days now, and I must say its good, love using the TEC till now. Im not sure if its just me or it is just the TEC but they are hopeless, I research everything and build fleets and fleets of ships, most with 1 or 2 of each the Kol, Sova, Akkan and Dunov plus 30 Kodiak, Percheron, Garda, Javelis and Cobalt and they die, get totally destroyed and its not because of other capital

26 Replies 9,393 Views

Nothing wrong firing with a few radiation bombs early on: im just saying that Einstein fellow created something really special with atom bombs. It ain't bad as a starter.

26 Replies 9,393 Views

I always refer to the kol as the flak capital ship. Hard as a nut shell and needs micro-ing its abilities to time many incoming strike craft and take em down. Works best when u have a pair. Otherwise its useless

102 Replies 178,615 Views

This is interesting. Whenever i read Sins of a solar empire: diplomacy i always forget the diplomacy part.

10 Replies 9,143 Views

[quote who="Darvin3" reply="14" id="2950272"]Pb is being sarcastic. Look at his last comment: "this is almost as good as having 45 overseers!" 45 Overseers is a fraction of the expenditure of 15 Dunovs, and ironically they're much better at keeping units alive than those Dunovs using shield restore. Anyways, the bottom line is that if you go for 15 Dunovs, I can counter that with 100 squads of bombers (you won't survive long enough to use magneti

26 Replies 9,393 Views