Anyone managed to get this working with the latest patch of sins? Minidumps are starting to get even more annoying than novalith cannons... :(
Volkier
[quote who="Ryat" reply="1" id="2948418"] is there any mod that addresses this? Nope AI is hard coded Is it better on the expansions? Yes, though the "out numbered time to run" is still in play the threshold is much tighter.[/quote] But they are not outnumbered. They run from only 16 lvl 8-10 caps and nothing else ::( EDIT: Another quick question - is there any way to stop the ships from brea
Problem I'm having, is that so far in EVERY single game I've played, the AI would run / retreat at any time my force that is countering their fleet gets to remotely even numbers. The only time the AI doesn't try to run, is when outmatch my forces to the extreme. The only long actual "fights" I've had, was spamming frigs and cruisers from a few plants to reinforce a defence that is under attack from the AI, while my MAIN fleet makes it's run back to assist. The moment that
[quote who="Ozzy38" reply="134" id="2947469"] Ignoring mods does nothing to support your position, and if it really makes the game better, why not use them? Wow.[/quote] I've only played for a few hours. Then spent a few hours making a map. Then played more (albeit with a 5 hour pause in between which is how long it took me to register and update the game - being in my opinion the only downside thus far). My last fight lasted over 30
[quote who="Ryat" reply="3" id="2947228"] Quoting Volkier, reply 2Ah great - now I need to enable IE in system. Why must something as simple as patching be made so infuriatingly complicated? Pirates, and I didn't need IE for Impulse so I am not sure where that issue comes from. Oh and when you are done with Impulse (by the way Impulse allows you to buy the expansions Entrenchment and Diplomacy) you can delete it cleanly without hassle.[/quote] I remember b
[quote who="DirtySanchezz" reply="131" id="2947213"] Quoting Volkier, reply 130Game itself is extremely easy to learn. ...an hour to learn...months to master...endless challenge in online multiplayer against human opponents.[/quote] Oh yes - by "easy to learn" I meant learning the UI and how things work quickly - and yeah in about one hour you know what is where kind of deal. It's in no way a "dumbed down" game though - and I expect to take YEARS - let alo
[quote who="Darvin3" reply="1" id="2947204"]http://www.impulsedriven.com/ Download Impulse, register your serial key, download the patch.[/quote] Love you. EDIT: Ah great - now I need to enable IE in system. Why must something as simple as patching be made so infuriatingly complicated?
Bought the game two days ago. Been playing until the need to update it has forced me to make an account here (posting this while downloading update). Game itself is extremely easy to learn. The very first tutorial bombarded me with 90% of information which was fairly obvious to anyone who played any strategy based game before, and the other 10% of what I might have took a while to figure out myself - which helped. I was able to jump right into it without going through t
Hi everyone, I'm sure it's fairly obvious / straight forward, but I'm literally brain fried to try and look after trying to get starforge maps to work for the past 4+ hours. First two hours dedicated to trying all the different crap with putting the stuff into different folders, then the next two hours spent trying to activate the game - after I decided that the only possible reason why it wasn't working was that I still had the 1.05 retail version (just