StargateInvasion

StargateInvasion

Joined Member # 4473840
3 Posts 16 Replies 380 Reputation

[quote who="ImperatorPavel" reply="32" id="2993299"]Stargate Invasion, "Should" That's a big word. The race is nanites, and ONLY nanites. Which is why they use the Domination ability. Because computer code can be sent wirelessly. Your ideas would totally change the mod and make it not mine anymore. Corruption? Nanites can't be corrupted. Note: I would like to use your ideas. But they would totally change t

109 Replies 71,670 Views

Yes, but they should have less ships, and few upgrades, so they could be countered by a heavily upgraded large fleet of Trinity Alliance. The frigates should be variations of the Vasari ones, and 2 unique biologic ones, one nanite group with the Corruption ability, a Domination that would make the targeted ship more powerful to time to time (maybe look a bit different over time as well), but the catch is that they can only dominate one ship, and&nbsp

109 Replies 71,670 Views

[quote who="Stant123" reply="5" id="2990817"]On the TEC side, I see an Athena, 5 Kols, 7 Colbalts, and 9 strike craft... Assuming those aren't really Corvettes since strike craft flying into battle typically group up into their squads whereas these are all separate. (But can't discount it since this is a artist conception and not a screenshot) However they appear to be in a plasma storm which has the effect of preventing strike craft launch, (or I could just be readi

27 Replies 36,542 Views

[quote who="GoaFan77" reply="974" id="2987890"] Quoting StargateInvasion, reply 973 Can we make certain planets have a 100% chance of having a artifact? Because I´m doing a map that is basically a race to a super rich system, starting from a poor one. And now that I´m asking, can we put pirates on non-owned planets? If yes, how? Planet -> Edit -> New Group Owner = NoOwner Always Insert desired arti

1,189 Replies 3,580,932 Views

Can we make certain planets have a 100% chance of having a artifact? Because I´m doing a map that is basically a race to a super rich system, starting from a poor one. And now that I´m asking, can we put pirates on non-owned planets? If yes, how?

1,189 Replies 3,580,932 Views

Yeah, but when I start reading it and answering I didn´t noticed that. Well, it looks like I´m the one who pulled a troll move, hein? sorry about that.

146 Replies 310,555 Views

Yeah, but the devs could make an alliance campaign. It could be possible to defeat whatever defeated the Dark Fleet with the combined forces of the 3 empires. And I never really saw the invaders as super behemothsI´m guessing that if the expansion were to exist, they would be like Replicator-like creatures, and that would be awnsome. Maybe you´re right, maybe it would have all these mistakes but I trust the people who made the game, and I think that if

8 Replies 14,232 Views

[quote who="bluesuns" reply="24" id="2949469"]Anyone else fed up with the lack of info? Be honest. [/quote] You don´t like it, we GET IT. Now ignore it, go away and stop being such a troll.

146 Replies 310,555 Views

Wow, this is my first post when I don´t complain about not being capable of doing something. Yay me. Now seriously: Am I the only one who thinks that there will be a new race in a future add-on? I mean, the Vasari "story" is basically running away from a big enemy that is pursuing them from 10 000 years. So I think that the devs should make a fourth add-on with a campaign about fighting the invaders (if it sounds that I´m demanding something, sorry that´s not

8 Replies 14,232 Views

[quote who="Stant123" reply="141" id="2984620"]Uhhh, why would you want to do that? 1.32 includes everything that came before it including the updates made here. So update to 1.32.[/quote] ´Cause I´m basically a Console gamer and a complete n00b about patches. And SoaSE is one of my only games for PC, considering that I bought this fucking powerful one one month ago.

146 Replies 424,020 Views

The Doctor is coming: repair 100000 hull points Apocalypse ain´t enough for me: Destroy every single enemy ship/structure/planet. I Fought the Law, but the Law LOST!: Destroy an enemy's homeworld using only pirates Colonist: Colonize 20 terran planets in the same map. Is that a cruiser, a capital? No. it´s...: Build a Titan ship and use it to destroy at least 15 planets Fight Club: Destroy a fleet with at least 130 units using one with t

19 Replies 23,978 Views

I am getting really sick of this. First, none of my mods works, now this. I can´t get Galaxy Forge running. I download the file, use 7zip to extract it, and then when I try to acess galxyforge.exe it just gives me the "I´m sorry. This program failed. We are looking for a solution" message. I have .Net 3.5, Trinity edition and Windows 7. I want to make maps, my head is filled with ideias and I can´t. Please, can somebody help me? &nbsp

0 Replies 1,744 Views

This is getting just stupid. I can´t install any mod! When I´m applying changes, the game just freezes. I tried with big mods like 7 Deadly Sins, and small mods, like more hangar space, but nothing works. I´m getting crazy. I have everything okay, but it just doesn´t work. Please, HELP ME!

10 Replies 8,064 Views

I have a problem that will probably make many of the veterans laugh but I´m getting really pissed. I´ve downloaded Stargate Invasion v1.21 to diplomacy, and before anyone asks, yes, I have the new patch to it. I´m playing the Trinity Version, so it´s always in Diplomacy. I only have one other mod, and it´s not enabled. Everything is as it should be. It even recognizes the mod itself. But every time I try to enable it, and then apply the cha

10 Replies 8,064 Views