[quote who="Dragoon4ever" reply="13" id="3038358"]Or, another thought just came to mind, maybe the phase jump disruptors were an extinct alien race's last attempt to stop whatever is hunting the Vasari. An alien race is thriving in their own area of space. Then these unknown destroyers appear and use the same brutal efficiency that is now being employed against the Vasari. This alien race attempts to cut off pursuit by laying these disrutpors in a last ditch effort to escape destruction.
superecnate
1. It is quite possible for a ship to not need fuel. Our submarines don't, they use nuclear power. The ships could simply use a nuclear reactor, whic would explain why they explode so brilliantly. 2. That far in the future, they could probebly use the power from the reactor and turn it into food! 3. Again, that far in the future they probebly have Very efficiant (and cheap) recycling systems for what they breath, they could theoreticly survive forever. If they could m
And don't forget, it was a time where carriers had ONE squad of strikecraft. Now strikecraft are really powerful. And weird looking.
When I was talking about the overpowered seige frigates, I was talking about version 1.0, now I am on the latest version. Strikecraft look weird, and I also accidently spent $ on bounty.
I just updated it. I went to the update page, clicked it. It failed due to an error, I clicked it again and it worked! But in my version, seige frigates Are overpowered. 12 can storm a well defended 3000 hp world and kill it with horrible losses. When a 30 seige frigate fleet attacked my world with 6000 hp, ~ 8 beam defences, and my main fleet, it still killed it with only about 8 or so losses!
Unfortunantily, That does not work. However, the best tactic I came up with is to have a colony frigate right next to the planet with colonize on manual. As soon as the siege frigates leaves, recolonize, and build more turrets to help kill them next time. It also helps to have a frigate factory building frigates as much as possible.
Also, before you ask why I did not build frigates, I needed to get massive firepower in quickly (a normal sized fleet of seige frigates were already in the star's gravity well.) A capital ship was the quickest way to do that.
I had plenty of money, but I think you mis understoon why I put defences near the star. I was afraid that they would launch an invasion with the capital ships, or later the massive seige frigate fleets prowling about the gravity well. I saw a lot of worlds get invaded by those fleets from the star. Now, I am resupplying my fleet with 20 lf, 15 Hc (I managed to get them to do 30 dps each) and about 6 LRF (Only 6 because I ran out of $, I will be leaving with much more LRF.
I didn't. The Revelation was my 2nd. I got it for planet bobardment and fleet killing. A mothership (now in my defence fleets to protect against invatsion from the star) was my first. My 3rd was a radience to assist my Revelation, my 4th was a carrier to provide strike craft support, my 5th was a mothership to colonize destroyed worlds, and to help heal shields. Also, I think you might call me crazy when I made a 6th (Rapture) for my defence fleets (Voice&
ps. Prevoke Histeria is Epic! Kills almost half the healt of the enemy's 6000hp Homeworld!
Yea, I know about the capital ship's firepower< the same cost of frigates. Unfortunatly, their fleet killed all my lfs and most of my lrfs, Now I am left with my core of 10 HC Destras, and my 4 caps. The good news, it that it cost the enemy dearly. They finally stoped to do battle with my fleet. I killled every one of their caps, and all but about 10 lfs, and 2 light carriers. Also, I have cut off the enemy into 2. That fleet is capturing their homeworld, while my ally cleans up behein
a level 6 radience battle ship and a level 6 revalation class battlecruiser will ruin your whole day! I also have a level 4 carrier, and a level 3 mothership. And they hate enemy caps. That is why they have killed a lot of caps (I lost track at 6, but I know it was over ten, probebly around 16. JUST THAT ONE FLEET. Do updates allow AIs to train? I wish my fleet could face at least a level 3 cap.
I probebly will, I like the idea of Comp stop. Well, I am slowly winning. I killed 2 of their caps, maybe 3. They are just running back and forth between 2 worlds, so it will take a bit.
I have the very basic version without all expansions ( I can't update for some reason.) An example of one of the fleets is on the other side of the syestem. My vasari ally's planet got insta-killed by a fleet of 43 siege frigates. 43 seige frigates. On my side is an enemy fleet of now 2 battlecruisers, 25 discipes (20 have suspicously dissapeared), and 25 seige frigates.
They have slowed down now. I guess killing (4-6) of their capital ships have made them more careful.
I am playing a large 3v3 single player map. But all the AIs are building fleets of 30+ siege frigates. They can almost instakill my worlds. I am stuck in a long attriction war now. The fleets are constantly attacking the captured world of Voice' homeworld Recently, I finished off Voice, but the surviver started building a fleet of 45+ discipes to support the now 25 seige frigate fleet, which is also escorted by 2 lev 1 Rad Battleships, and a lev 1 & lev 2 Revalation Battl
I am doing my first, and it has become a stalemate (I natually play as a turtle). I am just too conservitive of my ships.
I just figured something out. If you are tired of pirates, and have 2 novalith cannons sitting around, then shoot both at the pirate base at approx. the same time. That is it. The pirate faction is instantly gone!
I am curious, how many of you have done a marathon game before? (marathon= >5 stars)
Yea, I have all my planets at at least 3000hp, all terrans at least 4500, and either turrets or a small fleet at all of them. In this map, the phase lanes are very long and tedious to cross. I also only have the basic game. Finally, I am doing a marathon game with ... I *think* 8 star systems. All consisting of bout 15 or so random planets. My hub worlds are perticularly defended. I have 2, one as a main defence near the star, and another as a final defence (and was my kick-off during my colo
Thank you, now I only have to worry about the rebels.
I have a system that is excelent for defence. It has a chain of planets that have only two phase lanes. One goes toward another planet with only two phase lanes. It looks like this: [star]-planet-planet-planet-planet-planet-planet-homeworld. As you can see this is Excelent for defence, unfortuantily it can take a while to get to a collection of other planets in another web on the other side of the star. I am thinking of making phase stabalizers to help retreats and r