Aramil75

Aramil75

Joined Member # 4501750
0 Posts 27 Replies 60 Reputation

[quote who="ZombiesRus5" reply="422" id="3024308"] I don't know what the proper response is for this really. The current sounds for the Colonials are from Sot13t and are from TRS. Creating custom dialogue for Sins would be ideal as it would fit the game much better. I'm not really sure where to go if no one wants to step up to create the necessary dialogue. I can be done but would require a bit of work to make a script and get the voices recorded.[/quote]

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[quote who="koobalt" reply="420" id="3024046"]Actually if we manage to get some audio software editor, we can record our voices and redone it to be mechanical sounding. [/quote] Audacity can do that (well I have seen it done)

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[quote who="koobalt" reply="412" id="3023234"] the non combat station and culture beacon is a pain, when i see this model i lose all will to do anything... [/quote] How about one of these as the culture beacon? http://en.battlestarwiki.org/wiki/Communication_relay

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[quote who="ZombiesRus5" reply="729" id="3022894"] Quoting Aramil75, reply 728Nothing it wont enable anything the mini dump happens when i try to apply the mod (even one mod option) Going to try the good old reinstall trick later Just curious... did you ever enable the mod with Diplomacy 1.32?[/quote] yeah worked fine. the reinstall sorted it though, strange how that seems to work?

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nothing[quote who="ZombiesRus5" reply="727" id="3022609"] Quoting Aramil75, reply 726Causes a mini dump on the new 1.33 version When? 1.33 didn't really change anything related to modding.... I'm able to activate and play the mod ok. What is your EnabledMods.txt? What is your effect settings? [/quote] Nothing it wont enable anything the mini dump happens when i try to apply the mod (even one mod option)

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Ability: Cylon Name: Boarding Troops Description: Cylon Raiders attempt to Land on and disrupt an enemy vessel. Use: Boarding parties effectively lower a ships efficiency (ie, lower damage done / shields / movement etc)

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I am not sure the game would allow this (or you have the spare space for it) Ship: Colonial Name: The Blackbird Class: Scout class vessel Description: Improvements in ship design have allowed for small stealth class scout craft which can move between systems with very little chance of being detected. Use: stealth Scout craft. High on the research chain.

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Ability: Colonial (Galactica) Name: If We Don't Fail Her (she Won't Fail Us) Description: The dedication of the Commander & Crew to the older ships of the line result in a much improved survival rate. There belief that "she will not fail us" increases ship wide output. Use: All weapons Increase output (damage done/rate of fire) & Repair crews increase work load speeding up hull restore. (or/and giving "x" hull points back). ie. the crews belief brings h

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Ability: Colonial Name: Maison Radiation Sweeps Description: Regular checks of your ships and crew using radiation harmful to Cylons decreases the risk of sabotarge. Use: decreases the success rate of "cylon infiltrater" should be higher up the colonial research tree than its cylon counterpart giving the feel that it is developed to counter the threat. (should give the cylon player some time with very little resistance, but allowing the colonials to "catch up") <p

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[quote who="ZombiesRus5" reply="367" id="3021194"]Needs weapon points... This is a different texture from Koobalt's texture which is good too. Opinions anyone? [/quote] I feel like a spoilt child at Xmas I prefer yours "I think" Can't say why I just do...... i think it fits better with the other models (Sorry Koobalt)

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[quote who="ZombiesRus5" reply="358" id="3020990"] Quoting Aramil75, reply 357Remapped Resurection I'd hate for you to do a lot of work on stuff that might not get used.[/quote] I have not touched this type software for "some time" so the practice is good for me. if you like it use if not i will not be offended. As for the optimized map if you are not currently looking at it I have the time so I might have a refresh on how it all works. [quote] I also

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Yeah the Colonial could do with a"when you have used all your ammo, start throwing rocks" weapon [e digicons]:waaaa:[/e] Remapped Resurection: http://www.mediafire.com/?1qc1c5od9uawly4 Back to doing some work type work......

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Ability: Cylon Name: Cylon Infiltrator Description: A hidden Cylon agent gains access to an important sub system and temporarily dissables it. Use: could be used by different Ship types to dissable different systems. (if you wished to give different support ships different features) ie. Utility1 (draidus blocking) dissable or make less effective either fire control or defensive field of fire. (is this the sort of format you want them?)

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[quote who="Cylon_Luvr" reply="314" id="3019177"]The frigate looks like a streamlined design, could function as a fast and maneuverable attack vessel? [/quote] Yeah something that can move in fast and deliver a large swarm of missiles in one go at a single target. It's downside would be lighter armour and due to its large launcher count a slower reload time. Excellent strike craft.

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[quote who="Stalcore" reply="692" id="3017004"] enabledModNameCount 18 enabledModName "SotF Planets Sol R5" enabledModName "SotF Addon Artifacts R5" enabledModName "SotF Addon Effects R5" enabledModName "SotF Addon Moons R5" enabledModName "SotF Militia Cylon R5" enabledModName "SotF Race Colonial R5" enabledModName "SotF Race Cylon R5" enabledModName "SotF Race Nephilim R5" enabledModName "SotF Race Plague R5" enabledModName "SotF Race R

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