sk8invader

sk8invader

Joined Member # 4503903
1 Posts 9 Replies 102 Reputation

I really liked how you took the time to accompany each ability with a small lore instead of just throwing numbers at us, it was pleasant to read through all of them. That being said, i wouldn't want to see implemented a new class of ship. I mean in a sins 2 game surely! But in a dlc: I would prefer that the devs spend more time creating 'desperately needed diversity' between the ships of loyalist and rebels. Your abilities ideas would in imho create much mor

4 Replies 9,739 Views

[quote who="WOEaintME" reply="70" id="3395661"] Would you suggest a similar effect between the Titan and Capital Ships (or just Evacuators) for acting as Trade Ports (i.e. two Jarrasul Evacuators and the Titan could be in 3 different gravity wells to create a trade chain)?[/quote] Actually, I think that this Overpowered Behemoth of Death Overwhelming of Awesomeness on the right here >> already fulfill the role of providing Trade Ports to the Vasar

130 Replies 318,541 Views

Most of you if not all have surely played one of the different home-world games and are acquainted to the resource collection mechanism in the franchise. As a Vasari Loyalist feature only, maybe even only applying to the evacuator and titan. An ability similar to that of the orbital refinery that would allow refinery ships to collect resources in adjacent gravity wells could be applied to the host ship. I think this would totally fit the Vasari loyalist lore-wise and this idea

130 Replies 318,541 Views

Although differences in stats, cost or abilities for loyalists and rebels ships would mean more time dedicated to balancing issues, it would in fact be, great additions to the title. Different particle effects and meshes for ships would be just awesome. Hope the devs listen to you on that one. [e digicons]:thumbsup:[/e]

5 Replies 6,960 Views

Quote: <> Celetania online game was similar to Sins, and ... had a nice structure idea that could see some use in here as well. I forgot it's name, but it's role was to shift "phase jump" speeds between +5x and -5x for all ships performing jumps between your own planets, but can be implemented here as "friendly" (owned and/or allied). The player could choose at will how to manipulate the speed that ships will have when "phase jumping

5 Replies 6,960 Views

@ Teun-A-Roonius , no it was not me, i'm new here on the forum. ...Anyways, thank you guys for giving your feedbacks. Sometimes when you have an idea, you do not always think about all the drawbacks it can bring along. you guys are thinking outside the box, and thanks to your comments, I now realize that this can easily ruin a game, especially if the AI sucks at gi

19 Replies 19,575 Views

Does anyone know about the council of nobles in MTW II ? The council of nobles is simply a sort of government body that offers quests to the player...I think it could be a great addition to include some kind of home-world council derived from the same idea in the next game. Similarly to the missions offered by other factions in Diplomacy, your home-world council would offer you missions to complete during the game. But what makes it different from the existing mission style is that the missio

19 Replies 19,575 Views