I have had an email notification for at least a couple years on your mod and I thoroughly enjoy all your work. Never want you or your team rushed for time. Ditto to everything faceless said, I thank you very much your mod is the sole reason I still keep sins on one of my SSDs. That is the highest honor I can offer to a developer lol. And a message to Ironclad, thank you too. Sins is one of the best games of all time.
ctholloway
Hi Goafan, been a big fan of your work since e4x. Big thanks for everything you do. I have a few questions though. How much work is left on the new republic? Is it possible to make the scout ship auto capture ai ignore a capturable that's in progress of being captured? I hope that made sense lol. Do you have plans to make maps that are themed in the universe? Could we in the community
Your scout ships can capture them. I usually turn one off auto explore and leave it in the grav well. Also, to Goafan, I'm not sure if this is a bug, but I noticed that if I leave more than one scout ship to capture a few resource asteroids or a katana fleet quickly they won't capture them all any faster because they both try to capture the same ones. This can be avoided with micro obviously but figured id mention it while I was on this topic.
I voted for you even before you bribed us! Lol jk good luck!
Orchestration, Sword of the Stars 2 is what you want.
For immersion I'd like to see crystal changed to Cortosis or something like it. I know crystals are important in Star Wars too, but more so for lightsabers rather than full on mining production. Artifacts would also easily translate over to holocrons as well. Also, once I get my second monitor going again I was thinking of making some star maps that accurately portray certain parts of the galaxy based upon the new areas of influence you released. If I like how
Guess I didn't realize the project was picked up again, last I remember it was partially brought into rebellion and then abandoned. Good to know, I'll have to check it out I wasn't able to play Trinity without it!
I could care less about story or units. Here's what SoaSE 2 really needs: Scalable multithreading 64bit support Multi monitor support (ala Supreme Commander) Doesn't Stardock publish the star swarm engine? Maybe Ironclad could work out a deal to use that as a basis for the engine. It scales all my threads and eats as much ram as I'd let it. And multi-monitor support like the first SupCom would be