All game makers should move to Australia so we can get games on time :P
SkymarshallHeff
*note: this isn't a complaint, just poking fun at the timezone differential &
[quote who="Volt_Cruelerz" reply="50" id="3147663"] Quoting SkymarshallHeff, reply 48can't tell if sarcasm I'm being completely serious. All mine was was algebra and sums, neither of which is calculus. If it was calculus, you'd have seen limits, derivatives, and/or integrals.[/quote] Lol it seems you missed my joke. All maths I don't entirely understand = calculus. Like the saying, "It's Greek to me." <
can't tell if sarcasm
I know your equation was superior, calculus and whatnot, but making it work was giving me grief thanks in no small part to an extreme headache that just won't gtfo, so I went with something simple for the time being. It'll be fixed in a coming update.
Alright guys! v2.2 is here! What's new: -Orbital Defense structures! -Proper DPS calculations! -Vasari now uses data ripped straight from Rebellion, so it should be a decent representation! -Fleet Scoring! Find it in the usual spot: http://insomnia-party.com/heff/static.php?page=sinscalc Or direct link: <a href="http://insomn
Update: the database is now completely tuned for the new features, with the exception of the new Strikecraft category, and I've decided to omit starbases, as their infantile form in no way represents their usefulness, and I can't come to a consensus on how they should be expressed in the database without massively throwing off the point. All that's left to do now is update the program itself to consider the new data. Expect a new release within a day or so.<
Oh boy...that's going to take awhile to comprehend. Lol. Stay in school, kids. Few questions: What does $ represent in Efficiency? What does ln mean in in fleet score? edit: $ = credits. durrr edit 2: ln = natural logarithm?
Volt: if you could power up your super math skills and give me an equation (explained, as I am stupid) for a "fleet score" like you mentioned previously, I can plug that in when I update the program itself.
Update: I'm currently adding the properly calculated DPS values to the database, as well as effective hull and shield values. As per a user request, I'm also adding defense structures (Starbase, Turrets, Hangar Bays) to the database.
Great guide. Two more questions though: do I assume multiple target ships (Adjudicator) are firing on one target, for simplicity's sake? And carriers: Drone Host total DPS = DPS of their fighters X fighter capacity?
Well let's look at the Disciple Vessel: Damage/Cooldown is easy, as it only has 1 gun. 46.75 damage, I'm not sure which property defines cooldown, but let's assume it's 3. Therefore: 46.75/3 = 15.58 DPS. But what about ships with multiple batteries/targets per battery? Like the Solanus Adjudicator - 1 forward facing weapon battery, doing 60 damage per shot. Except that battery can have up to 5 simultaneous batteries. Do I divi
Are Maelstrom and Sci-Fi multiverse supposed to be the same link?
@Imperator: I had a habit of guessing my slots...wrongly. So I made this haha. Thanks for the nod. @Volt: Sorry :P In my sleep deprived state, I uploaded a beta build. Grab the working one here: http://insomnia-party.com/heff/res/SinsFleetCalc_2001.rar If you have fleets made that you don't want to remake, don't overwrite the Sins.db file. You seem to be quite in the
fffffffffff http://insomnia-party.com/heff/res/SinsFleetCalc_2000.rar is the link, lol I'll update the page
Maybe - I mean, it is 3:33AM here, lol.
Hey all. v2.0 is uploaded and good to go. New stuff: Fleet average DPS readings Fleet build times Fleet research tier (for example, a fleet of Aeria Drone Hosts has a tier requirement of 2, as its a second tier research item) Newer UI Quantity is now editable directly in the units datagrid Fleets now have a Clear button - which keeps the fleet, but deletes the ships in it. Fleets now also have a
Thanks for the helpful info guys. Build times was already on the to do list :) As well as a couple other bits and bobs. I'll let you know when it's ready to rock.
Sup guys. Found a couple of bugs that I fixed, namely: When trying to add a ship to a fleet, if that ship existed elsewhere, it would be added to the wrong fleet. The unit category may have duplicate entries in it. As far as I can tell, both of these bugs have been fixed. New version uploaded to my site. Edit: also, what do you think of this potential UI a friend proposed? <a title="Propo
Are you referring to the items in \GameInfo? These items can't be opened with a text editor. Looks like it's time to get familiar with the modding tools?
" It's total DPS is the sum of the DPS's of it's various weapons on it's infocard multiplied by the number of targets per bank." Hmmm...is there any specific number you think would be a good average for the number of targets per bank?
@Sinperium - it has the Rebellion units in there, but their prices aren't right just yet. Like Vasari. @Volt: Total/Focus? Please elaborate (I'm not that deep in the game's mechanics yet haha). Would that need some research switches as well?
I put together a fleet calculator/planner/organiser database application for a friend, and decided I'd share it with y'all, in the case someone finds it helpful. Check it out: http://insomnia-party.com/heff/static.php?page=sinscalc Current version: v2.2
1. With capital planet victory mode on, the normal AI doesn't seem to give a damn about their capital planet, happily letting you bombard it while they focus on some pointless asteroid elsewhere. 2. My Titan went into a magnetic storm (the one where abilities are disabled) and was stuck auto using Subjugation (Loyalist Corona). It couldn't cancel or complete the ability due to it being locked from the magnetic cloud, and it also wouldn't move or do anything