I'm afraid I don't know how I'd go about that :/
Maaaahty
Thanks for the help, but I'm afraid it reads exactly as you've written :(
Not so sexy when you have to put up with it all the time ;D
Yes I have hit apply as I tested each quality setting individually. I'm running it at 1366x768 (My laptops native resolution) and I have no issues whatsoever with Trinity. The only reason I had the images at that res was to fit the forum (and because Imageshack didn't have my native resolution) I didn't realise they'd scale to fit. Well here they are at a more... sensible size :P <img src="http://img269.imageshack.us/img269/9070/2012030300004
It's definitely not that, when I change the texture quality, the entities become textureless (i.e. grey, no detail) and then, no matter what setting, they load a texture like the ones I posted above. Thanks anyway :)
I updated my drivers as the game wouldn't launch and that fixed that issue. System Specs: Windows 7 Home Premium (64-bit) AMD Phenom II N620 Dual Core Processor 2.8GHz Hewlett Packard 1441 (Chipset 785GX, Southbridge SB800) (I got the motherboard specs from CPU-Z so they mean very little to me) 2x Micron Technology PC3-10700 2GB DDR3 RAM Installed on Hitachi HTS725032A9A364 300GB HDD ATI Mobility Radeon HD 5470 51
Here are a few examples, jsut so you can understand what I mean. Again help is appreciated :D <img src="http://desmond.imageshack.us/Himg849/scaled.php?server=849&filename=2
Okay, all the textures (planets, ships, asteroids, buildings etc.) are displaying in the lowest quality imaginable. I still have all my settings set exactly as they were in Trinity (i.e. 'Highest') yet nothing I do seems to change this :( Any help would be awesome!