MariusTrones

MariusTrones

Joined Member # 4538767
6 Posts 8 Replies 86 Reputation

Any killed "ships/vessels" should be reset to level 1. Nothing more to say about it. No dead things can keep their experience nomatter what. You all want realism across the board but why accept this? The most unrealistic feature of them all...

72 Replies 37,293 Views

I prefer this way too. But the techs seems way too cheap. The titan is strong and should be available late. It should require alot of pretechs. Meaning there should be a few other military techs you need before you can start researching the titan. Only thing you need now is really 4 research stations. It should be atleast twice as hard to get.

46 Replies 202,416 Views

Yeah you have some icons on the right side panel of the screen. You see a percentage going from 0 to 100. Also you got some 2500 seconds to do stop the AI by destroying their research stations. (Not entirely sure about how many seconds) BTW. Do you get a message when AI/people start building their TItans? I thought it was only when they had built it?

10 Replies 14,601 Views

I would like to have the Titans as your flagship aswell. But you shouldnt start with it because of that. I kind of think the Titans are available too early too.

2 Replies 1,655 Views

I get "String not found" when I get the message Enemy Titan is destroyed. The voice telling me works, but not the text message on the bottom of the screen.

0 Replies 1,271 Views

Allied Victory was enabled. I just checked. And also it wasnt my ally only one I had cease fire with. Relationship around 5-6. So do beleave this is a bug. Here is a savegame. Try it and check the Verlin Desendants. You will see they got one small system left. They have been stationary for hours in this game. Try and press go to war button. What happens is that you will have victory. http://www.fi

2 Replies 1,808 Views

Hi! In my last game I was playing with an ally and I didnt have any of the special Victory Conditions turned on. So I went to destroy them all. During the course of the game I made a cease fire with one of my enemies. Ok this is all good. But something happens and another of my enemy destroy this newly befriended enemy I had. I was still having cease fire with him and after I had destroyed all my enemies game did not end. I had to go to war with the "destroyed" enemy I

2 Replies 1,808 Views

Hi! I was playing a game and came across a problem with AI coping badly with the Advent Deliverance Engine. In this image you can see my Ally's capital system being attacked by this weapon and AI could not cope with this feature and get it back after it was lost to him. It was just sitting there empty for rest of the game which was long. My ally was just as strong as me and could easily get this system back if he knew how to do it. The AI clearly needs some tw

0 Replies 3,007 Views

I have played this game for some time and found that it is missing a victory condition. And that is "Conquest". Instead of having the "Capital Victory" one you should change it to "Conquest". As it is now just losing your capital and you lose it is too easy to cheat and win. Not everything should be lost just because you lose one system. I have seen the Advent using their cannons to steal another AI Capital system with their culture cannon. And this is just soo poorly added I am afraid. A Con

1 Replies 2,736 Views

Hello. I am a new player of Sins of Solar Empire and kind of growing on it and starting to enjoying it properly. But I have an issue I find really annoying. It has to do with Phase Lanes. For some reason when ships travel to other systems they dont use phase lane but travel next to them? And it is difficult to set up defence if you dont know where it actually is. Have anyone a fix for this and can help me? Image of problem is attached. You

4 Replies 3,671 Views