I'd like to confirm that VCC titan automatically recieves a move-order to it's previous location after using [Q - mini phase jump] which was def not the case in vanilla. Minor issue for such a big mod really but if you have the time to fix it, couldn't hurt ^^ Aside from that I haven't experienced crashed as frequently as I used to with lower graphic settings so thanks again for the hint.
Schmiddi06
Came here to report that reducing graphic settings to "high" gave us a 4h match without any crash so far. If that's really the only problem then GO TO HELL GRAPHICS ^^ Thanks for the replies though! There is one thing left that makes me wonder: Why are VCC unable to build phase stabs? Didn't I read somewhere that this has already been fixed? ^^
Omg this mod is my bane... I want to play the awesome features it has but exactly like the last time I gave it a shot (roughly 1-2 years ago) it just keeps crashing and producing bugs. Back then I thought it was due to my limited machine and running the game in 32 bit mode but this time I come back with an up to date system. To be exact it is 2 new systems since I am trying to run this mod for LAN matches. However, despite several updates to my system and the mod nothing has c
https://forums.sinsofasolarempire.com/438126 ^coming from there Here is the save game (hope it works) http://www.speedshare.org/download.php?id=035838CA1 I am orange TL and my brother is Yellow AR (host), the unfair AI is pink AL. I don't know how this will turn out wit
Although go a fan77 already tried to help me, I'll just put it here so if anyone ever happens to find a way - post it please ^^ What I'm am looking for is: A starbase SOMTHING (either upgrade, ability, or w/e) that creates a tradeportincome, fully depending on a 2 level research and nothing else. No extra cost, no required upgradeslots, just like it was an ability with a research prerequirement, except for I
it is, which mod thread exactly? (I'd appreciate a link)
unfortunatly it doesn't work. The tradeport upgrade disappears from the upgrade menu (it's still click-able tho), but researching doesn't give the fortress any tradeincome. :( I guess I'll have to do this the cheap way, reducing upgrade costs to 0... I just wanted it to stick with the research because it's always nice to have a mod that does not affect the game in an obvious way. PS: I really like your mod but on first try I got massive perfo
never happened or my head shall fall off :P well that adds the income but there is no relation to any research so far, how do I do that?
goafan77 (awesome moddergodz) just deleted the upgrade requiremnt for resupplyAbility for TL SB, so perhaps I could exchange the upgrade for a "trade ability" and delete the old one from the upgrade section. I checked the tradeport, starbase and tradeportupgrade entity and it does not seem like there is an ability "tradeport". Tradeport seems to be either a planetmodule or an upgrade, i.e nothing i can "apply" to a starbase other than the inbuild tradeportupgrade. I'm really cluel
and it obviously starts in top left corner thanks for enlighten me
Ok thanks, I should probably reconvert my entity files. Here are some other question: How do I link upgrade tier level to starbase upgrade level? I don't think we have a template for that. How does the researchWindowLocation work? It says block 0 pos [3, 1] (for StarbaseUpgradeAccessTradeportPSI) and later it states I even run the game to check this up and no, it should be tie
So I've created a "starbase_eco" folder in \My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.1 and copied the whole gameinfo folder there. I tried to run the convertdata_rebellion.exe which I found in the original game folder (not the downloadable stuff from harpo - there is no rebellion converter), before and after. However, I have no idea what it does. A cmd window pops up for a brief second and that's it. Also I can't open the enity files with "my favo
so I have to convert the files to rebellion first? thats odd but ok
okay thanks for your quick reply. Well since this is my first time xD I could use some more information: -Am I right to assume I have to use "sinstextbinner" to convert .bin files into editable .txt files and back? (whatever a bin file exactly is anyway) -Where are those bin files, especially which am I looking for that contains the starbase eco upgrades? All I found so far are .entity files located in the gameinfo folder (stay tune
Hi everyone! I'm new to the forum, but I'm not new to sins! For me, the game is just the perfect local lan RTS to fight back that overpowering cheater KI with your friends. Sins is an awesome game, even tho some balance decisions don't really match my opinion but that's OK, they might be for competetive online play after all which I have no idea of. Anyhow, there is one thing that really buggs me: Cost of starbase eco upgrades . I