Eco spot. Better to try to out-Eco your opponent who also has an Eco spot or let your teammates fend for themselves and rush through the star to destroy him?
SINSforgiven
Karma all (except Kyle, your post had nothing to do with anything)
Is it better to have hoshikos in the middle of your fleet using Repair Drones or to send your Hoshikos into the middle of an enemy fleet using Demo Bots? The idea is: If you're disabling weapons for 60 seconds, isn't that the same as repairing the damage you WOULD have taken? I'm sure this strategy must work against SOMETHING. Like flaks(high DPS) or HCs that have also high damage output? Or certainly
I didn't think about the easy experience for enemy Caps... And they do attack my trade ships. Probably only useful in certain situations. Thanks guys.
I guess it boils down to: Is it worth leaving a scout behind for a while so that you can build your turrets later rather than sooner? That should have been my original question. Question number two should have been: Is it viable to leave the heavy militia on your planets (following a scout indefinitely) so that IF an enemy comes you have added defense for your planet once your scout leaves?)
I guess i didn't explain myself well. Of course scouts go first while you're colony cap is building. What i mean is making sure the colony cap is alone for a second, then jumping in your fleet, so the neutrals don't attack your scouts. Shift clicking your lone scout to go in circles after your Cap leaves lets you build your structures before you build your turret so that your crystal/metal income starts going up that much quicker. And you
I mean, why do you need to kill anything but the planet bombers? The rest of the militia will just follow your scout forever. Then, when an enemy comes, retreat (or scuttle) your scout. The Militia will attack the enemy, not your structures. Then you send in your fleet and now you have your fleet plus the militia attacking the enemy.
1. Colony Cap + scouts (nothing new) 2. Send Cap first then scouts. (also nothing new) 3. Take out Planet Bombers and colonize. (still nothing new) 4. Retreat for next planet (leaving a single scout behind to go in circles) 5. build extractors and labs, NOT defense platforms. The idea is to colonize and move and not have to build the defense platform until all other structures are built. At which time you either build the platform(s