Stylistic_sagittarius

Stylistic_sagittarius

Joined Member # 4584033
2 Posts 20 Replies 1,196 Reputation

Yeah but right now you almost HAVE to build everything close to your base because of this. The penalty was already high for having a large transport due to time loss lower fuel cost and higher and higher chance the black market items will interfere with the cargo ships. This also makes the starter location maybe TO important. I think that if they don't redo this they should also make fuel/o2 planets more effective to keep the price balanced.

17 Replies 82,237 Views

What could rebalance the game would be to make fuel and o2 reactors more effective. I need 3 alligned fuel reactors to gain even a little fuel and o2 when i have 2 or maybe 3 short supply lines. Perhaps when the reactors produce more then the players who are producing it selling it and keeping the price more balanced. Along with all the ther resources fuel and o2 seems to be the slowest to increase in your stockpile.

17 Replies 82,237 Views

It does feel less all the sudden then when you got bought out. But i agree on your stock being bought and sold off again is very very unfair. Also if you should get (perhaps a % oer perhaps it goes straight from your debt first before you receive cash) of the money when being bought. Because it's also when you are being bought off you are like a bleeding animal just sitting there like "do it already!".

6 Replies 23,298 Views

I have the same problem but i still don't understand the game entirely. But i could run a decent company before and with these prices i'm rolling into debt big time. What also wonders me is that the ai rarely have fuel plants and they do just fine how they do that?!

17 Replies 82,237 Views

The z button was indeed helpfull didn't know that and the ordering from high to low stock price is just an idea to have sort of a temporary ranking system. With the sabotage i more refer to an extra notification when YOU are affected by an attack. Especially the underground nuke is something i miss a lot and suddenly i have no more decent resource income for i don't know how long ;) and the rest is also just a bit more feedback, the ask for feedback so i giv

3 Replies 4,357 Views

Gameplay: I like the new buyout system altough it do makes the game in some cases uneccesary longer. Also the new names to some buildings are more clear and the colony names do give more feeling with the game. It do believe that it must be more confusing especially for new players that you have changed day's to sol not sure why you did this. Art and UI: New audio feels suprisingly refreshing! new models are very nice also the visual change of HQ p

3 Replies 4,357 Views

Yeah i founded the guide lol i'm on page 9 and already learned so much more! didn't even know that you got starter resources if u place your hq on resources well that explained how the enemy sometimes upgraded so damned fast haha :D. Ps think i'm gonna add u guys later on. ps2 i need an education with some of these guide lines haha Ultrapope i added you on steam, blackmagic1 i think you better add me i can't find you between al the black magic potenti

9 Replies 38,221 Views

Yes both of you answer alreadyy quite some answers thank you. But the whole stock price thing is still confusing to me, i also tested it now by going express to huge amaunts of debt and indeed the ai was buying me out and i got bought out at once also. However my stock price was only 1 lower then the others and also the suddenly bought out thing really surprised me! I think you should alwasy have to see when people are recahing the 50% of cash to buy you out and preferabl

9 Replies 38,221 Views

Good day to everyone, I have purchased this wonderfull game 4 days ago and have 10 hours of gameplay. However i find it a bit dissapointing that a 40€ game (20 with sale) you need to see a youtube link to get a decent tutorial and still don't get one! And now even with these movies and some searches here on the forums i need a few noob questions answered... 1-what do sandstorms do? <span style="font-siz

9 Replies 38,221 Views

I am a completly new player. i have the game 3 days now. I was looking here on the forums to see what the catch on debt is (and some other things). Now that i find out there really isn't a catch besides not being able to make purchases on the black market this is a huge dissapointment to me! Despite of what is a reality or not for the sake of this games balance large sums of debt must be punished harder. Perhaps a 50% of cash income when you sell stuff (wi

69 Replies 369,714 Views

War is terrible, if we are not afraid of our enemies then why do we start a war? I'd say ban nothing and leave it like it is. I also think that some races are overpowerd to another but i also think that the lesser races also have some decent tricks in them wiating to be discoverd.

29 Replies 20,595 Views

Perhaps making the envoys free of fleet suplly people maybe use them again since they can't build any other ships. Then it would be an extra at that point, and perhaps by boosting the diplamacy points by the envoys so only then you can get pacts would be a way of getting them back used.

74 Replies 51,528 Views

Yep, that's why i think perhaps a random mission generator would give player missions themself and the first who can complete such missions gets the points. for example firts who pays 1000 credits... first who destroys 25 fregats first who takes over a planet, kill civillian structures and so on That would at least be playable now it's just rubbish

4 Replies 17,180 Views

Yep but the superweapons don't win the game, at all. i suggested this because i like late game end battle rushes. the one every rts singleplayer campaign has could be in every game of sins also that's why building a superweapon to unleash teh reschearch victory would make it better, now it's just a technology and the only way to stop them is to destroy science stations wich can be plenty to built + this technologie for winning the game is VERY cheap its just a bit more then a tita

4 Replies 17,180 Views

I don't get it at all what u guys are bragging about:S For as far i see it, let's add a trol faction in the game, completly overpower it, afterwards ban them in al the multiplayer matches and everyone is happy, no? :D

14 Replies 57,225 Views

I think they could update the victory options First the Research Victory: This is incredibly cheap!!! I completed it like this once and i don't felt like a winner but like an idiot... When u read the descriptions of the upgrade you can see all three races talking about a doomsday device. Would it not be far more challenging if u had to actualy build that after the upgrade is done? and also have both an upgrade on the warfare, civillian and deplimacy three. If u after these

86 Replies 282,891 Views

If these things will be fair, then what will be the purpose of the black market? I like it that every time another resource is rare and the other more common. But i also think that the diffrence in low-high prizes in the black market should have been bigger.

10 Replies 17,857 Views

If u want to balance this i'm afraid you have to remove the coolest ability of the vasari: Take the orkulus phase stabeliser ability away... You can still make it up by for example also disable the enemy's starbase on impact. But then you can't jump to whatever planet you desire. If u still want to do this then you first have to get or, as rebel a starbase with phase stabeliser jumping trugh a few hostile planets. or with loyalists with the Titan and then creat a phase

10 Replies 15,989 Views

Hi everyone, Like the most here we all Love Sins, but i have some issues with the more alternative victory options... I like playing them because it can give the game a much more alternative gamestyle then more entrenchment att all times. First the Research Victory: This is incredibly cheap!!! I completed it like this once and i don't felt like a winner but like an idiot... When u read the descriptions of the upgrade you can see

4 Replies 17,180 Views