Hello. I've just started using this mod and it looks very promising (I especially like the spy units), but I've run into an issue. On the sovereign/champion page, the stats and icons cover up most of the selections on the equipmemt page. This actually makes it pretty hard to see whats there and what that character currently has on. Is there a way to fix that or maybe minimize the stat readout?
Vairar
ah! was literally one step away from figuring it out! Thank you, FELH, forums!
I know that the Decalon lets one place Arcane Monoliths, which are instant, cheap outposts wherever you want, but I can't figure out how these spellbooks are supposed to work. I purchased the Tome of the Inferno for Procipinee, and, supposedly, it's supposed to let her use fire magic. But the equip button is greyed out. When I double click on it, it does nothing. So how do you actually use these things?
yeah, I mean....maybe strong early game monsters is just something for the elite FE players. My cities are constantly being swarmed by these things, and defense requires me to devote my entire production capacity to troops, which lets other AIs pull ahead. As for the metal things, I'd do that if I could, but because of my inability to clear monsters away from towns and nodes, I'm often unable to secure reliable sources of metal. Am going to go with what a previo
Question. Do you get any less experience for lower level monsters?
So, I'm having a problem in recent games. The monsters around me and near possible expansion sites are TOO strong. I don't have any early access to metal, so fielding troops with anything beyond wooden weapons is going to be a problem, and if I turn the monsters off entirely, my Sovereign and Champions have no way to gain early levels, hamstringing me when it comes time to fight the other kingdoms/empires. Pride also forbids me from lowering the difficulty of monsters below normal, bu
For the last few days now, my Dad has been complaining about a possible bug involving this mod. He plays as TEC, and sometimes, when the dreadnought summoning ability goes active at its factory, a dreadnought does not spawn. Anyone have any ideas about this?
Thanks. Managed to get the mesh working so far, but the activation effects of the jumpgate is causing my some problems. If I try to change the ability from the default phase gate to the EA Jump Gate ability, the game instantly mini-dumps.
I'm new to the forums, but I've been playing Sins for a while. I LOVE playing as the Vasari on account of their evil-ness, and both me and my Dad love watching Babylon 5. However, the mod on these forums isn't quite done yet. So, I have a favor to ask. Could anyone write a mini-mod that just replaces the graphic for the Vasari Phase Gate with a Babylon 5 Jump Gate? Or perhaps instruct me on how to do this? I'd really appreciate it.