thvaz

thvaz

Joined Member # 4594548
0 Posts 9 Replies 147 Reputation

The progression of the game should be settle>explore>expand>conquer the wildlands next to you>meet/ally/fight the other factions (with small variations - you could have meet a faction or two before or during the conquering of a wildland). Instead every plathorugh I have is settle>fight the other factions>win/lose the game.

93 Replies 293,733 Views

Look at the total size of the map and the small part of it that was discovered by Frogboy - he found almost every faction already. The wildlands are destroying the evenly distribution of the factions across the maps, giving a crowded feeling to it even though the maps are huge.

93 Replies 293,733 Views

You didn't understand, I like the rpg part of the game as much as the 4x part. But they aren't working. The rpg part should merge with the explore part of the 4x genre. You should fight the world to make room for your civilization to growth. there goes the expand part. This usually works well for the first dozen turns...but then you meet the other factions, and they are already taking all the room. They don't seem to meet the same hostile world you do.

6 Replies 7,678 Views

Three games in a row I couldn't expand without declaring war in the beginning of the game because there was other factions everywhere around me. They weren't expanding too fast, just there wasn't any room to us all. I was playing in the large map with the recommended amount of 8 players,and I wasn't using cheats to uncover the map, but or the Large map is too small for 8 players, or they are spawning too close too each other (therefore must be large expanses

6 Replies 7,678 Views

[quote who="StevenAus" reply="130" id="3242971"]Please urgently look at the autoresolve problem in this thread: https://forums.elementalgame.com/432819 Currently it appears that the enemy is not using magic either when fighting the player (or AI) using auto-resolve. The mana restriction should be ONLY on the player doing autoresolve, not the enemies (especially since the enemies in most cases don't use mana).[/quote] Indeed, this is gamebreakin

158 Replies 60,241 Views

What about the fact that the AI isn't interacting between themselves? Had a match recently where Altar, Magnar & Gilden were besides each other, (Gilden even crossing Magnar territory to attack me) and they didn't know each other. Another problem - I won byb casting Spell of Making - Pariden had twice my army strength we were at war, and they never sent armies to disrupt the spell. Suggestion: Now, you can build all the towers in the same city. Mak

158 Replies 60,241 Views

The game is improved, but I still voted "good", for thinking the excelent aims at 90+ and this won't happen with the game as it is. I played a quick match and have some small observations: 1) The tech that unlock heroes are a waste. By the time you unlock the higher level heroes, they aren't that useful anymore, as your own heroes are higher levels and have better stuff. And you still have to pay a small fortune for them. Suggestion: Keep

5 Replies 3,816 Views

The fact that I never once found Procipinee leveled as a mage shouldn't be considered a bug? I find the choices the AI make while leveling its heroes and sovereigns weird, to say the least.

71 Replies 26,597 Views

Playing in Challenging as Ceresa for the first time, I was really enjoying it and the game, and then Pariden declares war on me. Up to then I was with a demon company, Ceresa and those Spear brothers. My cities were protected only by militia and guardian statues. And then the game became a chore. The AI would only send a continous stream of weak units against my weakest city (that was just in the corner of my most well defended city). Problems with the AI that were ext

0 Replies 3,568 Views

(1) Elemental: Fallen Enchantress. As someone said, everyone will point out the link on the reviews. And again, I would like that you put some tactic back on the tactical map. Zone of Control (it is needed on the strategy map too), flanking, surrounded penalty, terrain bonus or penalties, penalties for casting or using ranged weapon n close combat, all of this would bring a whole new life to the battles.

172 Replies 673,565 Views

Heh. Endless Space is pretty sterile. I am having more fun with SOTS 2 as broken as it is than I had with the almost bug free Endless space. Graphics were the least of the problems WoM had. FE's graphics do the job very well. You can look into citizens doing its affairs inside the city walls, your units are fully customizable (whay they are using show up in the models). Besides that, it has an unique style, very particular, of the kind y

17 Replies 15,540 Views

Voted Good. I think I voted Fair last time. The new city mechanics really did change the pace and feel of the game, for the better. The game is in its way to be a great game, however if you want an Excellent from me the game still needs more work than just balancing and polishing. 1 - The world is supposed to be devastated, but by turn 40 it is always difficult to find wild places because the AI settle so aggressively. In CiV 5 by comparison you would get a larg

196 Replies 717,520 Views

I voted fair, though I am having fun with the game and the fact that the game is a huge improvement over WoM. I have two problems with the game so far, after some days of playing. 1)The world is not dynamic enough. Monsters should spawn in fog of war areas after some time. When you start the world seems alive, but it became bland really fast after the monsters are killed and their lairs cleared. I like how monster can get stronger after some time, and this should be im

209 Replies 669,706 Views