Hello again myfist0, I come with good and bad news. The good news is that I have a new computer and now have Rebellion. The bad news is that I found a graphic bug in the Rebellion mod as shown below. The othe
jwagne51
This is just a question, not a request; why are the Feds not able to build the Runabout on the Elite Ships like the Galaxy and Sovereign? I'm going to guess because of game balance, right? Or hard coded fighter/bomber slots?
How long will you guys be selling the founders elite?
I don't have Rebellion because my computer does not meet the min requirements. When I zoom into ships in 6.2D after getting close enough they are highlighted so that I can see the whole ship without deep shadows. When I move off from directly above I can see shadows on top. In 6.3D the only part of the ship that can be easily seen is the part facing the star. I did some checking and tried something. Something in the new Pipeline Effect "GS_Ship.fx" was the reason m
I have the skybox's on because they gave more light to the ships. When the ships move the parts facing the star or the "Nebula" was highlighted while everything else was in deep shadows. I was using the SOA Small map for the screen shots.
The comment about the files was me wondering if someone may have mixed up a Rebellion file into the Diplomacy folder; because it sounds like there is a way to tweak shadows in the options in Rebellion.
@Major Stress; I tried with "ship mesh highlight filter" enabled and disabled, no change. @ myfist0; the 6.3D is the one with the shadows, here are three more pics: Ambassador and Miranda;
I just got done downloading and comparing the SOA2 0.6.3D patch with the SOA2 0.6.2D full install, and I think there might have been a mix up in the files. When I zoomed in on a Constitution I got this; Instead of this (from my SOA2 0.6.2D full install copy): <img src="http://imageshack.us/a/i
[e digicons]o_O[/e] A third patch? Whoops; I've been going to college for three weeks and I have had no time to play until today.
Sorry, it happens to the "nonstandard" planets; this one was an M class that looked like a Swamp world. Off topic question; why do most of the planets still have a "Low Infrastructure" penalty at the end of the upgrade line?
Sorry, I forgot to put it up on ImageShack.
I have encountered a bug in the trinity mod. As you can see in the middle a planet is not showing up. This only happens when a ship is in the planet's gravity well.
[quote who="myfist0" reply="4247" id="3384911"] Quoting IskatuMesk, reply 4244I don't know if I still have them. A lot of interns got hucked into the furnace between then and now. I don't see the archive anywhere immediately. I fixed a whole bunch of stereo issues on weapon sounds, removed all the static/empty tails from a bunch of unit responses, stuff like that. Ya before my time. I already fixed 90% of them, there is still 1 engine with
[quote who="myfist0" reply="4247" id="3384911"] Quoting IskatuMesk, reply 4244I don't know if I still have them. A lot of interns got hucked into the furnace between then and now. I don't see the archive anywhere immediately. I fixed a whole bunch of stereo issues on weapon sounds, removed all the static/empty tails from a bunch of unit responses, stuff like that. Ya before my time. I already fixed 90% of them, there is still 1 engine with a click on
[quote who="myfist0" reply="4246" id="3384908"] Quoting jwagne51, reply 4245I used the Notepad++ text editor because my computer does not know what ".entity" is, but I just tried it and now I don't have to worry about having scouts in my fleets. Right Click the file --> Open with.. --> Choose Default --> Browse to Notepad++.exe and double clicking will open with notepad++ everytime You will need to do that with every sins text extention <br
[quote who="myfist0" reply="4242" id="3384894"] Quoting jwagne51, reply 4239Myfist0 is it possible to make the scouts start with auto explore enabled or is that hard coded? Its in each scouts ability First you need to convert the files to text by putting them into the gameInfo\Convert folder and clicking BinToTXT.bat do all the Frigates[RACE]Scout.entity look at the bottom for the scouting ability name FrigateFedScout.entity<b
Myfist0 is it possible to make the scouts start with auto explore enabled or is that hard coded? Edit; are you guys still supporting Trinity or is it all Rebellion now?
[quote who="Darksxx" reply="4232" id="3384882"] This is what Im hearing, WE DONT GIVE A FUCK WHAT YOU SAY, Fine, be the bucnh of assholes you all are being, but dont expect a lot of people to play a mod thats unplayable. End of Tranmission, these modders have been Assimulated into morons!!![/quote] Good riddance to bad rubbish. Edit; you're wrong about it being unplayable, maybe you're just bad at
[quote who="Darksxx" reply="4225" id="3384865"] Quoting ZombiesRus5, reply 4221 Quoting Darksxx, reply 4217BTW, "Who said this MOD has to be balanced?" Okay, that has to be the comment for the ages, why even make a mod if its not balanced? [/quote] [e digicons]:|[/e] Because it's fun? Also Read this page &n
[quote who="Darksxx" reply="4217" id="3384817"] Quoting jwagne51, reply 4216 Quoting Darksxx, reply 4213 And BTW fist, Sins did give you a choice, but they fricking didnt make you have to reseach the rest of the Caps in order to use them. The reason they did that is because the AI would not build the colonizer Elite ship. The reason myfist0 is shooting you down so much is because this is the tenth time someone has made those same complaints and qu
[quote who="Darksxx" reply="4213" id="3384767"] And BTW fist, Sins did give you a choice, but they fricking didnt make you have to reseach the rest of the Caps in order to use them.[/quote] The reason they did that is because the AI would not build the colonizer Elite ship. The reason myfist0 is shooting you down so much is because this is the tenth time someone has made those same complaints and questions in this thread. The reason the Borg are so powerful is be
[quote who="myfist0" reply="4152" id="3379466"] If your ships were blowing up and not being assimilated, than the Norway was helping. Without the Norway the Borg can assimilate your elite ships. It really sucks attacking Borg and then realizing they have your level 5 Galaxy class. This was my second game against the Borg so I stopped that game and started a new one and waited for the Norway. I may use this for the Fed page If your ships wer
[quote who="Kulluh" reply="4150" id="3378769"] Quoting G-ADM_Prawn, reply 4149 The reason that the AI targets the Akiras is because they have the anti-module (i.e., anti-structure) roletype. The AI targets (non-cap) colonizers, siege (i.e., planet bombers), and anti-module first because they can presumably F-up their planets/defenses. If you wanna go mano-a-mano with the borg, you need a lot of Intrepids - usually about one Intrepid per borg ship