jwagne51

jwagne51

Joined Member # 4614583
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I don't have Rebellion because my computer does not meet the min requirements. When I zoom into ships in 6.2D after getting close enough they are highlighted so that I can see the whole ship without deep shadows. When I move off from directly above I can see shadows on top. In 6.3D the only part of the ship that can be easily seen is the part facing the star. I did some checking and tried something. Something in the new Pipeline Effect "GS_Ship.fx" was the reason m

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[quote who="myfist0" reply="4247" id="3384911"] Quoting IskatuMesk, reply 4244I don't know if I still have them. A lot of interns got hucked into the furnace between then and now. I don't see the archive anywhere immediately. I fixed a whole bunch of stereo issues on weapon sounds, removed all the static/empty tails from a bunch of unit responses, stuff like that. Ya before my time. I already fixed 90% of them, there is still 1 engine with

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[quote who="myfist0" reply="4247" id="3384911"] Quoting IskatuMesk, reply 4244I don't know if I still have them. A lot of interns got hucked into the furnace between then and now. I don't see the archive anywhere immediately. I fixed a whole bunch of stereo issues on weapon sounds, removed all the static/empty tails from a bunch of unit responses, stuff like that. Ya before my time. I already fixed 90% of them, there is still 1 engine with a click on

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[quote who="myfist0" reply="4246" id="3384908"] Quoting jwagne51, reply 4245I used the Notepad++ text editor because my computer does not know what ".entity" is, but I just tried it and now I don't have to worry about having scouts in my fleets. Right Click the file --> Open with.. --> Choose Default --> Browse to Notepad++.exe and double clicking will open with notepad++ everytime You will need to do that with every sins text extention <br

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[quote who="myfist0" reply="4242" id="3384894"] Quoting jwagne51, reply 4239Myfist0 is it possible to make the scouts start with auto explore enabled or is that hard coded? Its in each scouts ability First you need to convert the files to text by putting them into the gameInfo\Convert folder and clicking BinToTXT.bat do all the Frigates[RACE]Scout.entity look at the bottom for the scouting ability name FrigateFedScout.entity<b

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[quote who="Darksxx" reply="4232" id="3384882"] This is what Im hearing, WE DONT GIVE A FUCK WHAT YOU SAY, Fine, be the bucnh of assholes you all are being, but dont expect a lot of people to play a mod thats unplayable. End of Tranmission, these modders have been Assimulated into morons!!![/quote] Good riddance to bad rubbish. Edit; you're wrong about it being unplayable, maybe you're just bad at

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[quote who="Darksxx" reply="4225" id="3384865"] Quoting ZombiesRus5, reply 4221 Quoting Darksxx, reply 4217BTW, "Who said this MOD has to be balanced?" Okay, that has to be the comment for the ages, why even make a mod if its not balanced? [/quote] [e digicons]:|[/e] Because it's fun? Also Read this page &n

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[quote who="Darksxx" reply="4217" id="3384817"] Quoting jwagne51, reply 4216 Quoting Darksxx, reply 4213 And BTW fist, Sins did give you a choice, but they fricking didnt make you have to reseach the rest of the Caps in order to use them. The reason they did that is because the AI would not build the colonizer Elite ship. The reason myfist0 is shooting you down so much is because this is the tenth time someone has made those same complaints and qu

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[quote who="Darksxx" reply="4213" id="3384767"] And BTW fist, Sins did give you a choice, but they fricking didnt make you have to reseach the rest of the Caps in order to use them.[/quote] The reason they did that is because the AI would not build the colonizer Elite ship. The reason myfist0 is shooting you down so much is because this is the tenth time someone has made those same complaints and questions in this thread. The reason the Borg are so powerful is be

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[quote who="myfist0" reply="4152" id="3379466"] If your ships were blowing up and not being assimilated, than the Norway was helping. Without the Norway the Borg can assimilate your elite ships. It really sucks attacking Borg and then realizing they have your level 5 Galaxy class. This was my second game against the Borg so I stopped that game and started a new one and waited for the Norway. I may use this for the Fed page If your ships wer

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[quote who="Kulluh" reply="4150" id="3378769"] Quoting G-ADM_Prawn, reply 4149 The reason that the AI targets the Akiras is because they have the anti-module (i.e., anti-structure) roletype. The AI targets (non-cap) colonizers, siege (i.e., planet bombers), and anti-module first because they can presumably F-up their planets/defenses. If you wanna go mano-a-mano with the borg, you need a lot of Intrepids - usually about one Intrepid per borg ship

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