Would firstly like to start this post off by saying that I've been a long term sins fan, since vanilla sins and it's easily my favorite game. Hats off to Ironclad :) Now onto Rebellion. I like what I see so far, I put off playing the game until I finished my last exam and have only had a couple of play throughs as TEC rebels and Vasari Loyalists. TEC rebels I found to be perfect, the titan is a vehicle of pure hatred and I love how it lights up with overcharge and star
Tretarn
Got some ideas for a new type of frigate for each faction that would work on disrupting enemy supply lines for the owning players economic advantage, didn't really know where to post this and thought this forum was most appropriate. TEC unit: Marauder Description : The TEC seek to disrupt enemy supply lines by hiring mercenaries to raid enemy trade ships and resource extractors. Abilities: Raid (Sends boarding party to enemy trade ship, drains trade
I assume Artefacts will still be in the game and still require the player to hold the planet they are on to exploit them. So my question is this: If the Vasari loyalist faction have the ability to extract all resources from a planet, reducing it to a dead asteroid, then what happens to an Artefact that was on it? Is it destroyed? Transferred to a Vasari ship or will it somehow be the sole surviving thing on the planet (now dead asteroid)?
Firstly, I have been a fan of this game since it came out, it's easily my favourite strategy game of all time and after reading a bit about Rebellion it seems Ironclad are doing the impossible: Making a better strategy game than Sins Trinity! From the impression I got Sins of a Dark age seems set to be another brilliant game! Now, I've read a lot of the posts around the forums as to what the Vasari are running from, ideas range from a grey goo scenario to the ancient r