JAV1L15

JAV1L15

Joined Member # 4620607
6 Posts 26 Replies 408 Reputation

Impulse was re-named "Gamestop" when ownership was transferred if I recall correctly, all your purchases should still exist on that account.

4 Replies 7,777 Views

Hello all, I am well aware that we don't seem to have proper ship sizes for the starships of this game, but I do remember and ages old thread discussing it, and how they might have the sizes worked out. (And I failed to find it) The reason this is 'urgent' is because this game has been invited to join this: http://dirkloechel.deviantart.com/art/Size-Comparis

4 Replies 16,053 Views

the cobalt and disciple are both up there as 'the best light frigate' the cobalt is robust and reliable (as far as light frigates being reliable goes) the disciple is a nice little cheap spammy unit with a good support ability. the skirmisher falls behind simply because it isnt cost effective (until you get late game Vasari research, but this is the case with all vasari frigates/crusiers). And for early game cost effective is life or death.

10 Replies 38,253 Views

I have about 16 games on ICO (hardly any), with a 50% win loss ratio (8:8). I do however participate in a STACK of LAN SoaSE games, having a group of SoaSE friends we regularly organize meetings for some good old spaceship destruction. While there are a few of them (3 to be exact, out of 8 including myself), who are utterly useless/the definition of cannon fodder, the remaining 4 + myself are more than capable, and play just like any good player would over ICO.

22 Replies 81,016 Views

Oh of course competent players re-focus fire and they have, I watch them. But the Antorak has a great antimatter pool, and can repeatedly cast Phase Out Hull for a considerable period of time. What this allows for is a little merrygoround like this. 1. Phase ship out, enemy ships change target 2. Ship phases back in, get an overseer or two to cast their healing on it, repair cloud if enough of your other ships are damaged too (repair cloud isnt channeled, so it

22 Replies 81,016 Views

Forgive me with quoting, not so good with using it yet. 1) I get 4 caps before titan because the research for max cap slots goes 1>1>1>2, so it just makes, to me, economical sense at the time 2) I dont have the best experience with gravity warhead, it just never appeared to do what it needed to do for me, will try it out a few more times and re-make a conclusion. This does sound inviting. 3) I never have repair cloud on autocast in general cases

22 Replies 81,016 Views

Hello fellow masters of starship destruction! I thought I might share a Vasari capital ship fleet synergy I have found to be incredibly effective, and strongly advise you to try it out yourself. This, like any proper capital ship synergy, requires keen observation and micro, particularly with the Anotrak Marauder (probably one of the most overlooked ships in the game, and this is equally as likely to be because using it correctly requires such precise monitoring of its actions

22 Replies 81,016 Views

Hi All After playing Beta 3 for a bit, I noticed the wave cannons on the capital ships are orientated wrong... ie the Antorak's Waves fire vertically when they should be horizontal and the Kortols fire horizontally when they should fire vertically. Also When I saw the Antorak fire the pulse shots in the cinematic trailer I was like "Finally! my favorite capital ship's pathetic pulse beam is being replaced with something badass!" nope, still a weak looking pulse

5 Replies 7,719 Views

The phase jumping orkies Are OP at the moment, but you can't not let it enter hostile territory... The orkolus is the vasari's structure buster. Make the research tier 7 or something... And put in a delay for the reactivation of other star bases in the well of a destroyed/ departed active orkolus.

103 Replies 330,441 Views

[quote who="DFM6000" reply="5" id="3148141"]Like the scud said it's easy, but getting nuked by tec it's not so easy lol especially as advent. They should have it were the tactical structures can be made to counter. Like offensive mode and defensive modes, maybe even give titans that ability as well.[/quote] You do realize that star bases have an ability that stops the loss of a planet through bombardment, from bothships and novilaths

15 Replies 60,803 Views

Think about it... Judging by what Timmaigh said the ability is, at the moment, incredibly overpowered... Strip 5 planets and you don't have to worry about money again! All you need to do is nuke EVERY PLANET YOU OWN apart from say a desert planet near the front with frigate factory spam and then you are set to produce a massive fleet... Of Destructors and colony ships... Rush in on every hostile planet, bomb it fast, colonize it, nuke it, continue. Tying the abilit

54 Replies 6,267 Views

Well, I agree with the OP'ness of Corvettes, but I had an army of 100 of the buggers, went to attack the enemy... 1 minefield, right infront of my corvettes... They all jumped into the mines, I lost 83 corvettes to ONE MINEFIELD (not multiple mine clusters together but just 1 proximity mine field) So the bastards are incredibly weak to minefields, think I'm going loyalist and digging in next PvP game... WHERE ARE YOUR CORVETTES NOW?!

122 Replies 264,889 Views

Hi All I was just wondering if someone could explain how the SoaSE:R multiplayer servers work... at the moment I think that you urself can host it, or you can use the "alloy" - Ironclads online servers. So, I used the alloy cause it told me to, but because i am Australian my Ping, along with all my friends pings are horrid, and thus i made the decision to host the server on my own computer... to escape the lag so im guessing certain por

0 Replies 3,566 Views

Hi all I'm a huge sins fan and unfortunately I'm Australian... which means hosting via the ICO server is not exactly preferable... Obviously for friend games I want to host myself, but all I get is a message telling me to check the FAQ on firewall options etc, but nothing is listed. If someone could tell me what ports need to be open etc. it would be appreciated Long Live the Vasari Empire! JAV1L15 </p

0 Replies 2,639 Views

And another final note, I edited my post explaining that we are new... So we are still trying to work everything out [e digicons];P[/e]

18 Replies 54,761 Views