Smegup

Smegup

Joined Member # 4627900
2 Posts 11 Replies 365 Reputation

I guess saying "moving" it to 64 bit was a bit misleading, should have said making it 64 bit in the new system, I've seen this before, "moving" a new version to 64 bit makes a huge difference when you are running out of memory as is happening here. I'm all for a new rewrite from the ground up as long as it keeps the core of Sins, Sins. Multi threading is a whole different ball game and it requires some careful thinking, done right, it sure can help with some things, but as I

303 Replies 2,332,330 Views

To me the biggest thing would be moving it to 64 bit addressing so that the memory limitations go away (well ok still limits but hey I've got 16GB RAM and the most I can go to is 128GB, so it should keep me happy for the rest of my lifetime ;) ). My favorite games are in huge universes with like 8 suns each with 50+ planets, but they just get too slow after two to three hours, so I end up quitting early the mouse lag alone is frustrating. Some multi-threading would help too b

303 Replies 2,332,330 Views

I love that after all this time you guys still work on this game. I still play it almost every day! The outlaw sectors fits in very nicely adding new fun early game. I still hope to see a new 64 bit version without memory limitations some day as I like to play really huge games, but they just get too slow when the memory starts running low :(. Also it's great that I can read it on a 4k monitor now, that was a really big improvement and much appreciated, k

8 Replies 114,653 Views

Thanks, I like the idea of more complexity. Think I'll plunk down my money. I also was just looking at some ships people have created, looks fun...I like designing ships in KSP too. I often don't micromanage my battles anyway so doesn't sound like too much loss there (sometimes I do, especially at the start when I know my guys need to target say an orkulus first before anything else, but after that I usually let them choose the targets and brute force their way t

4 Replies 8,270 Views

Hopefully you got it fixed, just as an FYI, since moving to a 4k monitor I've had some occasional problems with my mouse cursor disappearing, usually in desktop sometimes in a game. To get it back sometimes it works to go in your mouse settings (in Win7) and turn mouse trails on. Put it on it's lowest setting if they annoy you. However some games won't work with mouse trails on (like Civ5) and you have to turn them back off, but often toggling them on/off fi

2 Replies 7,226 Views

I've been playing sins and sins reb for a long time (single player). I've been looking for something a little more up to date and was thinking of getting GalCivIII never having played the earlier versions. Besides being turn based how is it compared to Sins? I'm thinking more of how it will be after release next year. Is it more complex than sins or about the same. I'm ok with turn based, I play Civ5 a lot, though I do enjoy the RTS nature of sins

4 Replies 8,270 Views

Hey i'll try this. Any problems with the text overflowing? I enlarged all the fonts to make them readable on my 4k screen, but some things overflow and get off, not too bad, but occasionally annoying. Now I just need an easy way to scale the various icons up a bit :).

3 Replies 5,341 Views

Something that would help me no end is a slider to change the size of the icons in the UI, I find the icons too small for aging eyes, I've modified the text to be bigger, actually that worked pretty well though it does overflow in a few places. It would be nice to have a similar slider that would let me set text to 2x,3x,4x etc. normal size, but as long as it's easy to adjust like in the current Sins that's secondary but being able to scale the icons--would I ever love that.

56 Replies 304,095 Views