total agree, its annoying trying to play a no super weapons game but not really having a way to stop..."that guy"
barebalo
Or take away titan levels in general and make the titan have its own tree in the research tab where it can learn not only its own weapon upgrades but abilities, faster build times, lower resources, and so on and so forth. Would keep people from rushing to titans cause it would be a late game expensive thing and it would keep people from being afraid to charge one for fear of feeding it.
Here are some ideas..... 1. Have the cost, build time, and such increase with each death so that people don't get stupidly reckless with there titans and just run them everywhere to get xp. 2. Instead of having a level reduction why not just wipe there xp bar since its one big bar and not different ones for each level you'd have to trek through all the xp bars again every time you die instead of starting out at 500/1000 when you level.&nbs
I agree, the formations are great now but i hate having my titan parked way out to the side where its support ability can only be used on half my fleet, I don't know how hard it would be to program but i would like to see a full customization for formations where you can put certains types of ships where ever you want or atleast give us the option of making different formations and maybe putting the titan in the middle or having long range ships fly with a little distance behind everythin
yea as soon as i posted i found that thread
I find the idea that Titans keep there levels and xp through death a little stupid in my opinion. Honestly it takes away from people actually trying to keep there titans alive and being careful with the things they do. As it is right now there is no real penalty for just running your titan around and not caring whether it lives or dies. Any word on whether or not this is going to change cause honestly it should