It not that the ability is to advent Juan, its that buffing that ability is, the TEC aren't shield crazy like the advent are and there are better places to put a buff for defense that isn't in the shield buff. For instance making Flak Burst a passive that allows for flak damage from the Kol would be perfect because it would allow them to more usefully take on SC without wasting antimatter before the fleet engagement. Or giving a debuff to the rail gun that would stop shield regen or s
barebalo
I only don't agree because we still run into the problem where the AR and AL are the exact same thing just one has a better titan and the other has maybe 10% better culture. I like the idea of giving both of them shield buffs and such but I still stay with the idea that the AL should be more culture spread and buff based and the AR should lean more towards fleet buffs and more SC, honestly I think they should bring back the Anima Pact as a research and give it to the AR so that they can b
Heard, then i do agree, I'd like to see them be able to fend off the phase missles better since their armor is kind of bunk by late game.
I agree with the TEC ideas, I like the idea of giving them a little more of a buff on their defenses since they are a defensive style faction. I would like to say that the 15% population isn't needed, since they have the best economy of the game and with the Pervasive Economy research can take 20% from any black market transaction in the game can easily keep an economy going. I've never seen or had any problems keeping a late game fleet built and an economy rolling with 5 - 6 planets.
I agree with the Anky changes although i don't necessarily like the idea of Disruption Matrix being a shot out AoE since it makes it to similar to other cap ships and such I like it the way it is, but I like the idea of making it more like a support ships. I don't really like the changes to the Gauss Cannons on the Rag since they are supposed to be just like having gauss platforms on your ships I do think they should have the other upgrades from the researches, IE Meson Bolt,
[quote who="DunmeriSpellsword" reply="115" id="3313781"]give em a tier 3 tech for 5/10% phase block, then another at tech 5 for 15/20% then another at tech 7 for 25/30%. Make them all in the same research chain, like the regular shield techs. DO NOT put them in another existing research chain, since as likely as not, it will ruin the tech.[/quote] Not sure if this research is being offered for TEC or Advent. If its TEC i say no just because it would make the
[quote who="Turchany" reply="113" id="3313453"]Just. NO. It is good as it is now, consider losing your titan, you will have no chance against the opponent's titan if your titan gets weaker when it is killed, even 1 level can make big difference. It's hard to get a titan to level2 and if you lose it you will have a level1 and if your enemy can make his titan level 4 or 5 while your titan is rebuilt you will have absolutely no chance. I know losing levels would be good for singleplayer
[quote who="ARESIV" reply="108" id="3312823"]Quoting barebalo, reply 66 that makes no sense if thats the case then someone can just run they're lvl 6 eradica into a fleet munch most of it while its invincible and then move the rest of they're fleet in and mop up, either you stay and get munched, run away and lose the planet and if you do run then you now have to make the decision to move forward hoping you have enough left over to kill they're fleet or hang back all the while
Personally... 1. Mine Control - I love this ability, I think its great where it stands honestly short of running your cap ship or titan through a field of mines its the only viable way of taking out a mine field quickly and effectively 2. I think Ancient Retribution and Fury of the Unity need to be placed earlier in the tree to give the AL a easier time with expanding and fleet fights early game. 3. I like the idea of cowards sub to have a higher percentage but honestl
I would just like to see some more diversity between the two factions for advent, I don't mind that the loyalist are culture intensive I actually like using culture as a weapon but late game its easy to deal with and honestly its buffs are only good half way through the game. The Mind control aspect for the loyalist i like a lot. The part that I don't like is that they take up fleet supply and can ruin you micro managing if it gets capped at the wrong time. I would like
Also i like the idea of having Global unity as a tier 2, honestly it should go where the extra cutlure rate buff is now. It just seems like really there isn't any real diversity between the two factions, they both play like the same old advent just with culture buffs. Both of them have a way of techinally MC'ing units and neither of them have anything that really makes them unique, like the vesari loyalist can move their civilization to their ships, or the Vasari Rebels can phase jump
that makes no sense if thats the case then someone can just run they're lvl 6 eradica into a fleet munch most of it while its invincible and then move the rest of they're fleet in and mop up, either you stay and get munched, run away and lose the planet and if you do run then you now have to make the decision to move forward hoping you have enough left over to kill they're fleet or hang back all the while the other person is rebuilding they're titan, the time and cost is irrel
What about this, we make the titan have its own research tree, and require a little more researching and building to get a full fledged titan out of the works. Still give it the requirement to level since that would make it harder to hunker down and just research a death machine. Make it to where the titan has its own weapons research Armor, AM, special abilities and so forth, maybe make it level just like a cap ship with 1 ability point per level and make its u
1. I honestly would like to see a way to put together my own fleet designs so that my fleet flies a certain way. I like the idea of having Far, Normal, or Close on how i want my ships to move around the flagship but honestly I'd like to see it more in depth like being able to make my titan the center of my fleet and making my ships in a semi circle around it or something like that. And on that note has anyone else had any problems with ship movement in a fleet, esspecially in the Advent,
1. lol 2. Would it be ridiculous or a good idea to maybe make all the aura based skills well wide, noted maybe toning them down to compensate for getting the huge range
[quote who="ZombiesRus5" reply="18" id="3309705"]The Coronata can be a beast, but I wouldn't put any points at all into Subjegating ass-ault. Put your first points into Suppression and Durability and hit the pirate base. Micro it into the middle of the pirates out of range of the turrets (you may need to coax them out to the edge a bit). Then put points in suppression, unity mass, durability and AM (maybe one point in weapons). The main problem is it needs to be micro'd to
I don't really believe that I've held off titans before both in Multiplayer and SP with Hard or above computers micro managing my defenses for a planet. Noted the AR titan ulti is a super bitch but you do what you can. I get why they had it to begin with because they needed a way to successfully test titans and if it loses its level you wouldn't get honest dated for high level titans. but that aside if it stays then its almost just a race to get the titan and t
Also feature or not, the titan's keeping their levels just makes no sense there is no reason they should and it makes losing them not that bad as long as you deal enough damage to an enemy fleet that they can't just jump in and murder your defenses your fine
I love the feedback and I'm playing around with more and more things, but even with 4 points in the Subjigation I never see any real significance in MC, i still only gain maybe 4 or 5 ships in a big battle Overall it doesn't seem like there is any real reason to play AL over AR except for early game culture and the two abilities of the titan
Not sure what the Repossesion thing is about, I think that is what the tool top says and it takes a lot longer then 60 s for population growth and doesn't have the 75% reduction, at level 2 it only has 33% and they've been saying that it is just a feature since beta and it hasn't changed yet so I'm wondering if stardock intends for it to stay in, i hope not
I've been searching for different information on the Coronata Titan and never really found a good thread that wasn't a year old. I'm just wondering what everyone elses opinion is about the coronata titan honestly I love the Advent Loyalist but hate that titan half the time I don't even build it and just take the 2 caps and 150 supply for more bombers. Here's what i think... 1. Subjugation - I like the idea but honestly it
Is anyone else having their multiplayer games crash due to minidump issues? If it's not just me, than I will start posting the error codes to make sure the devs know what's up.
[quote who="sbradfor" reply="144" id="3127356"] Quoting Polistes, reply 1You multiplayer people need to stop trying to ruin the fun for those who play SP only. And for those of us that play SP and MP COOP. I LOVE the Titans! It used to be with the old Sins, the only part of the game that was interesting was the beginning. Now the whole game is a chess match that I could lose at any time. Thank you Ironclad![/quote] As it should be
the techs arn't pointless in reality they increase the cost and production time of ultimately a deciding factor in your play style, I don't really care much for the leveling system of titans but having that research is a good idea either having it your way or the way it is now doesn't matter people are still going to get all four before they're titan is used anyway so why change the wording of the hot tip. In fact I think we should give the titan its own
The Titan doesn't need to be slowed down, or have its dmg reduced or have its abilities changed, except for a few ridiculous ones. We just need to find a solution to the way that it levels and if so take the levels away and treat it like a very powerful cruiser with many abilities. Killing a titan level 5 or lower isn't hard you just have to be smart when you attack it.