Hmm, how about 'Pirate Gouger', or 'Pirate Ripper', or 'Pirate Tearer'. (fyi, not tear as in crying)
UberPretzel
[quote who="noseforget" reply="108" id="3119742"]POR FAVOR HABLEMOS DEL JUEGO EN VES DE CUALQUIER COSA!!!!!!... VOY A TARDAR 10 AÑOS EN TERMINAR ESTE POST,...PLEASE.......... POR FAVOR.............. DESPUES DE 30 MINUTOS LEYENDO ESTE POST TENGO SUEÑO.... PARA ESCRIBIR EN ESTE MOMENTO (ENSIMA TENGO PROBLEMAS CON EL LENGUAJE PARA LA TRADUCCIONE PORQUE ME EN OTRO MOMENTO QUE QUISE EXPLICAR MAS COMPLEJAMENTE Y BING TRANSLATOR TRADUCIA CUALQUIER COSA...) L
I personally would be more than fine with the dev's making the other factions available now, under the premise that bug reports concerning the other factions would be ignored until such a time as they are patched up to an acceptable state. Goddamn i'm impatient. My own personal fault i guess. edit: Second page snypa!
I'd prefer if the dev's just made all the races playable right now, who cares if they are not quite finished, missing icons/textures/effects whatever. It is after all, a beta.
"Batt'n down the hatches, and fir' up the phase drives!"
100% supported! What i'd love to see is ship debris animations akin to SW: Empire at War, now they were awesome animations!
This is truly an issue when playing with buddies. And i'm not really quite sure myself on how the dev's can resolve this in a logical manner. Perhaps neutrals can be made to ignore diplomatic vessels. I don't foresee the neutrals being a military pain to an ally, after all, they are free cap ship experience for them, a massive gift for any ally.
No, just.... no. Titan's are supposed to be solo bad asses, an incredibly powerful war asset that must be carefully utilized. Multiple titan's would make it too easy to cover multiple front's. They are solowtfpwnmobiles, with emphasis on SOLO. Search your feelings, you know it be true!
[quote who="awleach" reply="2" id="3114006"]I am inclined.. family quickie ... thoughts?[/quote] Where the hell is your head at good sir!?!?
Yes Pirate Mercenaries may seem very powerful/overpowered, but if the pirate faction is eliminated, you WILL NOT get any more free pirate ships. So don't even think of researching it on a no pirate map. In my eyes this makes the tech balanced, as it really doesn't take much to eliminate the pirates from the match, especially with the new titans.
[quote who="Yottsu" reply="1" id="3111611"]Well, dead people tend to have problems supplying other people with ships. I believe that this is how Stardock wishes for it to function.[/quote] Yeah, i figured that might be intended, just double checking due to it making the research obsolete. What about the whole one base down, pirate faction dead thing though? It seems silly that the pirates are considered down and out from losing one of several bases.
First post, be gentle. ;) I've been playing the BETA now for a few hours and have noticed some strange things concerning both pirates as a faction, and the TEC Rebel research called Pirate Mercenaries. Firstly, it seems that on a map containing more than one pirate base, should any of the bases be taken out, the pirate faction is considered dead even though several bases remain, is this intended? Secondly, the research, Pirate Mercenaries, will also stop working ent