New Cobra/Texture Update: [IMG]http://i1302.photobucket.com/albums/ag126/ValeriosTsoumpas/Back_zpse715f5f1.jpg[/IMG] [IMG]http://i1302.photobucket.com/albums/ag126/ValeriosTsoumpas/Under_zpsca2d14e6.jpg[/IMG] [IMG]http://i1302.photobucket.com/albums/ag126/ValeriosTsoumpas/Side_zpsd063885c.jpg[/IMG] Looks to me textures are finally looking good , now it's time to do the rest and import.Hope they will look just like that in sins.
Terminatorvaler
But how do you create one for sins?It looks like for me that sins bump map is a little bit different .Can't find the tutorial for making sins appropriate bump map!
Monday update! Today it may look like for most of you that little have been achieved. Waiting for three weeks and just a small update?Well yes.But it was done for brighter future of this mod. First of all: all Imperial Navy Space ships got new texture for them , for me it looks waaay better than before. BUT there are not yet ready.New texture still need a lot of work and atention.Also i will need to re uvw unwrap most space ships and reimport them into sins [e digicons]x_x[/e] [e digico
I'm back working on the mod!But this pause was used for the best! Using arcane technology of creating textures recently discovered in a book "3D Games Textures" by Luke Ahaem I now believe, that I will be able to achive much better quality of textures in this mod.Textures was the only thing I didn't really liked , but this book gave me lots of ideas. Stay tuned for this monday update!
Sorry guys , but I will not be able to give you any updates on this mod for the next two weeks. But worry not! This mod is not dead.I need to visit my parents back in Ukraine , where i don't even have a decent computer to work on this mod!Such a shame =( Don't panic ,and carry on waiting . I want this mod as much as you do!I even had a one hour game with it already!I only need to model one more ork's space ship , new prate base , texture 2 I.N. space statons , textu
mostly80 That's sounds interesting . The reason why i decided not to have space marines and Adeptus Mechanicus as a part of imperial navy is because the is already to much ships to chouse from for them!And battle barge is barely a titan , in bfg it's not points effective . They are more ship vs planet then ship vs ship vessels . But having them as planet bombardment specialised space ships will fit I.N. perfectly . Another problem is that most races will have there titans , an
And: [IMG]http://i1302.photobucket.com/albums/ag126/ValeriosTsoumpas/Retry_zpsea58ed4b.jpg[/IMG]
Update for this monday may look not so awsome as previos one , but so much important stuff happened last week: Was looking throy sins engine possibilities .Trying to figure out if some fitures are posible to be done. Some skill improvement in modeling:Texturing should take less time. All minidumss were fixed! I.N. Retribution battleship is on its way!(It takes so long to texture [e digicons]x_x[/e] ) I.N. Mining station: [IMG]http://i1302.photo
Machine God is by my side!
Buy the way.All space ships will look much better when I will finally finish textures.The problem is that right now they only use diffuse texture.
By the way.I will not be able to post update on monday, because I will be traveling entire day tomorrow.So get ready for the news right now! Imperial fleet in (almost) action: [IMG]http://i1302.photobucket.com/albums/ag126/ValeriosTsoumpas/All1_zpsd909b012.jpg[/IMG] [IMG]http://i1302.photobucket.com/albums/ag126/ValeriosTsoumpas/All2_zpsd5ff55cd.jpg[/IMG] New asteroids: [IMG]http://i1302.photobucket.com/albums/ag126/ValeriosTsoumpas/Asteroids_zpsc18b1ab
Eldars will be the most mobile race in the game(like Dark Eldars i think).I planed that they gonna be the only race that have phase node stabiliser + there scouts will be able to create phase stabilise node and even more , they will have access to a structure that will work like vasari cannon , but will only create phase stabilise node where it shoots.Yet Eldars are a far to go , lots of plans can be changed.
mostly80 That's good idea.If could be used when traveling between systems it would be greate!Like a gravity well that has all this fancy warp effects that acts like a system to system jump point!And then there is only two routes: going back or going to to the star of solar system(but now star's gravity well is just another place for battlefield). So that's the old way of traveling: System A->Star A Gravity well->Star B Gravity well->System B New wa
It had some really good ideas , but it was relic first shooter .We all need to remember that. By the way. I decided to post what was the mod progress before this week . You will see what was done this week this monday. What we have so far: Modeled and textured: 3 I.N. escort ship: Cobra , FireStorm , Sword 5 I.N. cruisers: Dictator , Lunar , Dominator , Tyrant , Gothic 2 I.N. battle cruisers: Mars , Overlord 1 I.N. space stations: Extrac
The only thing that everybody need to know about 40k , is that there is now good guys in this universe(exept for Tau). Every race done some thing horrible and humans (Imperium) are not exception.
Doshka 19 , no worries. This mod will not. Especially when games-workshop stopped producing bfg miniatures. Expect a big update next monday. [IMG]http://i1302.photobucket.com/albums/ag126/ValeriosTsoumpas/123_zps6a8502bc.jpg[/IMG]
[IMG]http://i1302.photobucket.com/albums/ag126/ValeriosTsoumpas/Gothic_zpsa0295558.jpg[/IMG] WARHAMMER 40K: TIME OF ENDING is a Sins Of The Solar Empires mod based on warhammer 40k universe. Command mighty space vessels of Imperial Navy to crush enemies of the Emperor , or take control of many aliens and heretics who oppose mankind. Destroy your enemies , and be the only one left in Time Of Ending! Please note! This mod is completely unofficial and in no way endorsed by Games
GoaFan77 +1 for help!Some really tough questions you answered there
[quote who="GoaFan77" reply="1901" id="3381382"] Nope, though you might be able to give a -100% shield mitigation debuff, but that would affect all weapons. This doesn't work for armor because you can have armor values higher than 100 as well as negative armor values. [/quote] Like Shield Disruption ability? What I see is th
And what about ignoring shield mitigation but still dealing damage to shield? Or some how make weapon or ability damage shield and hull different way?
Hi sins moding community!I hope this question was not answered before some where , yet I tried hard searching. My question is: is there a way to make a weapon or/and ability that deals certain damage to hull but fully ignore armor? Example: weapon/ability deals 200 points of shield damage ( affected by shield mitigation , but let it be 0% for now) and then when it hits armor , it deals 200 hull damage (again affected by shield mitigation of 0%) but fully ignores armor (th