[quote who="martox1" reply="34" id="3127009"]the 2 super weapons in game r not OP and the ai is not working right atm so all it can rly do right atm is spam super weapons so y dont ya just hold ur horses and wait for the devs to get the ai working right before u cry OP supers and u can just build scouts with the time explosives and the shase drive up grade and kill the super weapons[/quote] i dont think you get the point of alpha/beta testing periods. <p
ragnarokflame
[quote who="DarkSide73" reply="31" id="3124454"]Novas can only hit planets that they enemy has scouted, so that partially helps with planets deeper in your well. Maybe they should change it to make it only hit planets that have still have an active beacon. That way at least you would only suffer the loses on your front and not so much deeper into your empire. [/quote] this is really not correct. yes they can only attack planets they hav
[quote who="bilun" reply="25" id="3123931"]There needs to be a way to defend against Novalith population damage. Personally I'd like to see planetary shields buffed a bit & Advent hardened cities reworked. OF course 1 technology shouldn't provide an empire-wide resistance to novaliths(there should be a per-planet investment). .[/quote] Completely agree. every faction should have so
[quote who="GoaFan77" reply="10" id="3123073"] Quoting ragnarokflame, reply 9 i played a few more hours on that save and i basically spend more time telling my ships to repopulate planets than i do sending my fleet to attack. im really hopeful they will fix it because its a bit of a game ruiner. If you can afford to recolonize and redevelop those planets, you can afford a starbase to prevent you from losing the planet. That s
yeah so its 3500 damage (i said i was probably wrong.) it still means it can one hit any territory that isnt a full on planet as they are the only ones that can get the lvl 3 health upgrades. i played a few more hours on that save and i basically spend more time telling my ships to repopulate planets than i do sending my fleet to attack. im really hopeful they will fix it because its a bit of a game ruiner. the one TEC team im not friendly with now has 9 Novali
[quote who="Mr. Haze" reply="4" id="3122945"] Quoting Allquixotic, reply 2 They don't prevent you from losing your population and infrastructure, though. I like how shield generators (TEC only) mitigate some of the damage, but the advent are screwed. Hardened Cities mitigates bombing and novalith damage. Regardless, I still despise the Novalith, I just avoid talking about them except when someone actually tries to propose making it stronger.[/quote]</
yeah it does really frustrate. i also bought the game because of the tactical massive fleet space combat part. just like in command and conquer, going through all the trouble of populating and building infrastructure then in the blink of an eye its gone. it kinda doesnt feel fair. you should have to wear away and earn your victories, not stockpile superweapons and spam accross the galaxy while keeping your fleets for defence. as i said before the obvious and easy solut
Hi Guys. just wondering if its possible to take a look at the balancing on some of the superwepons, especially the TEC warhead as im about 3 hours into a single player game and im just being repeatedly bombarded all over the place by warheads. its not so bad on planets where you can upgrade to 6k health but on meteor and underdeveloped worlds you lose all your development and population there. it wouldnt be so bad if you were only allowed 1 superwepon and the cooldown was really long.