Salaveneus

Salaveneus

Joined Member # 4651683
1 Posts 3 Replies 98 Reputation

[quote who="Scudhawk" reply="8" id="3125664"]I'm not too learned in net code, but isn't it possible once a connection is lost all players would do an autosave and they could just rehost from that point? I made no intention to over simplify it, but the point is made.[/quote] How would the disconnected player receive the autosave? [quote who="RenardSolitaire" reply="9" id="3125671"]I don't see where is the problem. <br /

14 Replies 13,098 Views

Try deleting Local Content, if you legit aren't here to help the Devs stop using Beta, or stop posting on the forums, minidumps happen in every game, throughout the whole game history, no game is 100% bug free. Seriously if you havent, then delete the game and reinstall, its possible the download didn't work properly. Sins is a game series that has been very reliable and stable for me, and all the people I personally know who play it. Stop

27 Replies 24,284 Views

[quote]nit pick 2: annoyingly redundant ship creation / galaxy event / etc audio[/quote] Agreed, I often find myself muting audio when fighting with large fleets [quote who="Toltuk" reply="4" id="3123944"]Fleet formations that you can choose wedge, wall, things that have an aesthetic and combat purpose to them, so on so on. Kinda pointless but it would still be nice. I always wanted to make fleet formations with my fleets like in the intro. And ju

31 Replies 102,996 Views

Hello, first post on this account =P Anyways, I was doing a 1 vs 1 battle on single player, had a fleet 3rd upgraded, maxed amount. I CTD'd and then got a runtime error a minute or so after, not sure of the cause, I had a titan in building, and have never built one, so that might of been the cause, I just ordered my fleet of 40-60 craft to fly to another star, shortly after arrival, the CTD. Thoughts on the game: <ul style="list-style-typ

0 Replies 2,893 Views