A superweapon On/Off switch, maybe? That'd be great, since the AI just spams those things, which is annoying. So if they would put this option in the next patch/update, it would be great.
sgvk89
So I know many people have said and posted about this issue, but I'll say and post again: could we please have an On/Off switch for the superweapons? They AI just spams them and this is extremely annoying. So, if we could get that nice option in the next patch or update, that would be great.
Oh, nice. Thanks for answering. And I'll be waiting for those 5 maps!
So, when is patch 1.04 coming out? So we can see the big updates and fixes!
Finally they removed the mine-laying ability of the Aeria Drone Host. Now the Advent AI will play much better and won't stupidly use the Aerias to build only mines (rendering them completly useless, since the AI doesn't use those mines). The rest of the patch is great too. Kepp up the good work, awesome game!
I still see both Advent Titans firing some of their weapons from their walls, no weapons emplacements or weapons ports, just from the very walls a laser or plasma burst comes out (I see this visual bug/glitch only with the plasma, laser and point defense weapons, the beams all fire from correct positions). It's the same thing I see on the Discord battleship. Now the Discord fires its beams and plasma weapons correctly (from the front and from their respective weapons ports/emplacements).
I still see the visual error/bug on the advent discord battleship. The ship's lasers still fire from the walls on its side, no turrets visible. Don't know if everyone knows what I'm talking about, but I'm just saying, and both Advent titans have the same bugs/errors, some weapons fire from the very walls, no turrets or weapons ports. It would be good if they fixed that. And sometimes the lasers on the discord battleship's left side fire to the right, going right through th
Oh, well if it works. Still, it would be good if it showed up on the infocards, just like the militia armor shows up. I guess they'll fix it for the next update of the beta or the full release of the game.
Ok, I play as the TEC Loyalist faction and I noticed that the Militia Weaponry on the Defense Tree doesn't work. The Militia Armor that comes after it does work, but the 30% more damage that Militia Weaponry should give your starbases, defense platforms, hangar defenses and ships currently in your own planets, does not work. I don't know if anyone else has this problem, but I think it's a bug/glitch with that research. It would be great if it could be fixed, because it is a good 3