leo81792

leo81792

Joined Member # 4657961
11 Posts 44 Replies 544 Reputation

yes, I have changed the stacking limit and it doesn't give me the variable bonus I want because it automatically gives it the max bonus. I want the bonus to change based on how many friendly ships are in orbit

4 Replies 6,033 Views

I'm trying to design a stacking movement buff that modifies angular thrust for combat ships. The ability is passive and everything is worked out EXCEPT I can't get it to stack. I'm trying to mod it to the point that every ship in orbit adds a percentage bonus to thrust and it stacks for every ship in orbit. I have it to the point were it's passive and provides a consistent percentage, not a variable one based on ship amount in orbit. Please help?

4 Replies 6,033 Views

I'm sorry, please don't be upset. The issue is more than likely my fault, but when I download the rar files (or maybe I should download the wincustomise? I don't know which one i'm supposed to) and open it with notepad ++ all I get is BIN. I recall downloading previous reference files from you that were completely text, but that was with my old computer....

8 Replies 8,039 Views

Banned for being associated with the Galatic Federation For Banditry Coouncil Incorporated.

26,025 Replies 40,502,185 Views

you should also break all ship visual and planet visual treaties, those definetly slow down the game when you're playing a lot of AI's.

8 Replies 11,441 Views

i have to manually convert each one. Honestly, i did it on accident lol. I still had no idea what i was supposed to put in that in my ConvertData file. What i have in it now: convertData_RebellionApplication, entity.manifest, and m svcr80.dll along with a few abilities and buffs I copied from the orginal GameInfo and pasted into my created CovertData folder. The way i've been converting them is: right cl

15 Replies 32,721 Views