yes, I have changed the stacking limit and it doesn't give me the variable bonus I want because it automatically gives it the max bonus. I want the bonus to change based on how many friendly ships are in orbit
leo81792
I'm trying to design a stacking movement buff that modifies angular thrust for combat ships. The ability is passive and everything is worked out EXCEPT I can't get it to stack. I'm trying to mod it to the point that every ship in orbit adds a percentage bonus to thrust and it stacks for every ship in orbit. I have it to the point were it's passive and provides a consistent percentage, not a variable one based on ship amount in orbit. Please help?
you guy's are AWESOME, thank you!
I have no idea how to do that 0.o lol.
I'm sorry, please don't be upset. The issue is more than likely my fault, but when I download the rar files (or maybe I should download the wincustomise? I don't know which one i'm supposed to) and open it with notepad ++ all I get is BIN. I recall downloading previous reference files from you that were completely text, but that was with my old computer....
I don't believe harpos is.
THanks! Also, when I download harpos reference files, they aren't translated to text.... so they're usless to me. I don't know what to do
And if anyone could point me to an exceptional mod guide that lists all modifiers for abilities and the such... plz and thank u!
Does one effect shields or hull more than the other? or is it purely just for particle effects? Also, it would be much appreciated if someone could post a link to Harpo's new rebellion data for this update :P
bahaha i don't know then. i'm guessing bug.
Obviously it's the Nyan Cat. How can they comprehend such cutness?!?!?!
Banned for being associated with the Galatic Federation For Banditry Coouncil Incorporated.
did you research wormhole transit? because if not then thats why it took the long route.
what exactly did they change?
in the diplomacy section, where you offer/accept treaties or cease fires, break any Ship viewing trieties or planet viewing treaties with your allies to speed up your game. that is assuming you have those treaties in effect
you should also break all ship visual and planet visual treaties, those definetly slow down the game when you're playing a lot of AI's.
it would be much appreciated if someone could assist lol
nevermind!!!! i fixed it!! i used an " instantActionTriggerType "OnHyperspaceExit"" instead of AlwaysPerform and it worked!!! i'm so happy! lol
i did exactly that, but when i do it no longer applies the culture buff.... it only works if i put the applybuffto orbitbody in the ability file, not a buff file. ugh!
then i have a question for you! what is your finishing condition?? because mine is a passive effect, so when it leave the gravity well the buff is still being applied! and i dont want that! i want it to travel WITH the titan. as soon as it leaves, the planet loses the buff. how do i do that without using a timelapsed?
Nevermind, i found a way to do it. used "ApplyBufftoLocalOrbitalBody" to make it spread culture in a roundabout way.
How do you do those two things? Ecspecially adding a new file to the entity.manifest in order to create a new ability/buff
I found it, thank you Harpo99999. Karma point
look, i know how to navigate my computer. i go to where exactly youve all been telling me, but i don't see any file, text document, or folder that says directoer exe.