yes, I have changed the stacking limit and it doesn't give me the variable bonus I want because it automatically gives it the max bonus. I want the bonus to change based on how many friendly ships are in orbit
leo81792
I'm trying to design a stacking movement buff that modifies angular thrust for combat ships. The ability is passive and everything is worked out EXCEPT I can't get it to stack. I'm trying to mod it to the point that every ship in orbit adds a percentage bonus to thrust and it stacks for every ship in orbit. I have it to the point were it's passive and provides a consistent percentage, not a variable one based on ship amount in orbit. Please help?
you guy's are AWESOME, thank you!
I have no idea how to do that 0.o lol.
I'm sorry, please don't be upset. The issue is more than likely my fault, but when I download the rar files (or maybe I should download the wincustomise? I don't know which one i'm supposed to) and open it with notepad ++ all I get is BIN. I recall downloading previous reference files from you that were completely text, but that was with my old computer....
I don't believe harpos is.
THanks! Also, when I download harpos reference files, they aren't translated to text.... so they're usless to me. I don't know what to do
And if anyone could point me to an exceptional mod guide that lists all modifiers for abilities and the such... plz and thank u!
Obviously it's the Nyan Cat. How can they comprehend such cutness?!?!?!
Banned for being associated with the Galatic Federation For Banditry Coouncil Incorporated.
you should also break all ship visual and planet visual treaties, those definetly slow down the game when you're playing a lot of AI's.
i have to manually convert each one. Honestly, i did it on accident lol. I still had no idea what i was supposed to put in that in my ConvertData file. What i have in it now: convertData_RebellionApplication, entity.manifest, and m svcr80.dll along with a few abilities and buffs I copied from the orginal GameInfo and pasted into my created CovertData folder. The way i've been converting them is: right cl