tried to host a multiplayer game. after about an hour it started lagging a whole bunch, then crashed.
nemesis158
it is possible that it may be graphics related in your case, but im fairly certain its not in mine. I have an HD 7970 (3GB of VRAM) that can handle almost anything you could throw at it.
i re-loaded the game from the latest auto save and was able to finish the game (3-4 more hours) i made sure i was saving every now and then just in case it did crash. My guess would be that this crash is more likely related to a memory issue (32 bit programs can only use 2gb)
I saw that there was an update today so i tried again. I got much further into the game (about 2 hours) before it crashed this time, instead of only about 30 minutes before. the game crashed right after i started building a titan factory.
[quote who="cbray" reply="2" id="3139357"]Thanks for the feedback, and sorry to hear you're running into this issue (glad to hear you like it before the crashes though!). If you're able to provide the following information, it would help us a great deal in tracking this down: 1) Map, Game options, Victory conditions, AI options, AI factions, and player factions you're playing with. Which one's you're playing with every time, and whi
i too have this issue. Visual C++ runtime error but it happens 1/2-1hr into the game. may depend on how complex/large the level is. the first game i played i did not encounter this issue, and my friend has not either yet. i even tried uninstalling and reinstalling the 2010 C++ redist's (both x86 and x64) and it still happens. it is making the game unplayable. system: Core i7 920 3.8GHz. 12GB DDR3 Ram. AMD Radeon HD 7970. windows 7 ultimate 64x