[quote who="wbino" reply="9" id="3148209"]I wish there was a way to turn off my enemies building ships..........so annoying.[/quote] lol [quote who="Cheesenium" reply="7" id="3148169"]Oh gawd, please stop suggesting stuff to be overnerfed to oblivion. Just put a cap ship or 2 on the affected planet and it will slow down the culture spread a lot. [/quote] I agree. Seriously, learn the game before you scream for nerfs.
cirving4444
The stuff doesn't work because you modded it, the official release wont have any of these issues. (well lets hope not).
Sins only lets you use one core, and 2 gigs of ram. it is because of the engine they use. Though i think i remeber somewhere where they said they were gonne raise the 2 gigs of ram to 4 gig, but don't hold me to that.
[quote who="MayallCommunion" reply="20" id="3147817"]Its not just that Serath I made a post about it but logistically it is very bad for a fully offensive fleet. If you go into full offense trees with the other races you get the Kostura and Novalith. With the Advent you need to go down the Hostility Tree AND the Harmony tree. This is a very bad mix.[/quote] I never did understand why the advent super weapon wasn't in the military section. Well I guess I can. It does shoot culture
It needs something more then just ensuring the advent get their combat bonus and a little slap on the wrist for a person's economy. the Kostura cannon disables all structures in the grav well and creates a phase gate, and the nova does huge eco damage and planet damage. it needs to be a SUPER weapon not a meeeeehhhhhh cannon.
[quote who="Fyrstar2002" reply="13" id="3147781"] I say make it so you get the fleet too![/quote] lol
[quote who="bilun" reply="11" id="3147721"] Quoting cirving4444, reply 5 Quoting Seleuceia, reply 3Tweak those numbers and let the deliverance engine buff last longer, and your enemies will start losing planets to culture as fast they would to to novalith bombardment... This idea works too, but the whole advent idea is to convert. My version of this idea would be if some how you are able to get the enemy culture on a planet to 0 it will become your plane
[quote who="gamerlamb" reply="9" id="3147630"] Deliverance Engine 1.Bombard Planet from Interstellar Distance, Causes immediate loss of 15% Allegiance to planet, -3.5 Culture, +10% Damage for Friendly ships and causes 5 Random Enemy ships(excludes Capitals) to be dominated by the power of the Unity and defect to the Advent. 2.Increases Allegiance loss to 25%, Culture rate loss to -5, +20% damage for Friendly Ships for 15 seconds and causes 10 random enemy ship
[quote who="Seleuceia" reply="3" id="3147576"]Tweak those numbers and let the deliverance engine buff last longer, and your enemies will start losing planets to culture as fast they would to to novalith bombardment...[/quote] This idea works too, but the whole advent idea is to convert. My version of this idea would be if some how you are able to get the enemy culture on a planet to 0 it will become your planet and all structure in the grav well (minus starbases) become
The problem is is that it doesnt shoot enough culture. I as playing advent loyalist one time, and I repossed a world in the middle of enemy territory. I quickly deystroyed all the strucures in the well, and built 3 culture centers. It was a 5v5 game and I was getting bombarded by deliverence engines yet my culture was still over powering them. Granted i had like 8 caps there and a titan. But the point is if they were shooting a planet that was surrounded by my own planets my culture
So i've played sins awhile ever since the original. And I know, as much as everyone else, that the advent super weapon sucks..... majorly. A proposed solution is that when it shoots at a planet each ship in the gravity well has a 5- 10% chance of being converted. The original effect of sending culture would stay the same, but instead of just culture spreading you could gain a few ships too. I think it would help a little to make the advent actually use their super. Any feed back on t