I have the same problem, only intermittently. It is highly frustrating. I am playing on a single screen set up.
lowmanxiii
Greetings. I just downloaded this mod and I was wondering, is there a listing of everything in this mod? Like the planetary shields, is there a way to bypass them ever? or does it just effectively make a dead planet for the player? Just wondering and thanx for an awesome mod. **Edit** Nevermind, I figured it out. I guess I just have to play to find out stuff, like the first time I picked up SoaSE!
I keep getting mini-dump errors while playing TEC loyalists. It happens on my tower computer (which blows the requirements for this game out of the water) and my laptop (which meets and slightly exceeds some requirements). I didn't notice it on the Vasari Rebels, only TEC loyalists. No mods on the laptop, and only a slight radar range increase for scout ships on my tower. Hopefully this is on the agenda for 1.04?
Hi there, I am trying to mod my game by an incredibly small amount. I am simply extending the range of detect mines on the scout ships. I made a new folder, tossed it into the mods folder for Rebellion and it won't work. I don't know what I'm doing wrong and any help would be greatly appreciated. Here is an example file: TXT entityType "Buff" onReapplyDuplicateType "PrioritizeOldBuffs" buffStackingLimitType "ForAllPlaye