[quote who="Multigun" reply="286" id="3482744"] Quoting Ryat, reply 283 Quoting Multigun, reply 282 Everything set to Ma
DJ-Lethal
@Lavo_2 That's exactly the way I used to do it. Except they never showed up ingame. That's why I had to go the alternative route.
Excellent. Thanks for the replies, guys. So yeah, the method through editing PlanetTerranHome does not work indeed, that's what I've been trying till last night. I'm going to try Seleuceia's method now, and let you know how it goes. [quote who="Seleuceia" reply="965" id="3177372"]Here is how to do it through the GSD... Open up your GalaxyScenarioDef and search for this phrase: Template:DefaultHomePlanetSetup You should b
[quote who="psychoak" reply="962" id="3177251"]The home planets are different entities, did you add them to PlanetTerranHome or just PlanetTerran, etc.[/quote] As I specified in my above reply, I added them in the PlanetTerranHome.
[quote who="GoaFan77" reply="959" id="3177207"]I have homeworld planet bonuses on my Enhanced 4X Mod, but I did it my spawning them in the starting template, not changing the planet.entity file. I don't know whats wrong with doing it that way exactly though. [/quote] Well my way doesn't seem to work (though it's puzzling me why exactly). How do you spawn them using the starting template? Do I need to create my own custom template or can I modify the existing
[quote who="Seleuceia" reply="957" id="3177195"] Quoting DJ-Lethal, reply 953Except, every time I start a game, there's no resources at my capital planet. What does this mean??? No resource extractors? No planet bonus stuff? [/quote] Sorry, I was unclear. I meant that there were no visible bonuses on them when I started a game. [quote who="Seleuceia" reply="957" id="3177195"] Quoting DJ-Lethal, reply 953My question is whether this
Thanks for the earlier answer. I have another question now: I'm trying to mod capital planets so they have bonuses at start. I've changed the PlanetHomeTerran.entity by adding this: requiredPlanetBonusesCount 2 bonus "PlanetBonusHugeGlaciers" bonus "PlanetBonusSurplusFoodstuffs" possibleRandomPlanetBonusesCount 5 bonus "PlanetBonusMedicinalPlants" bonus "PlanetBonusLowGravity" bonus "PlanetBonusHighGravity" bonus "PlanetBonusSpi
Hello everyone. I have a question regarding modding Capital ships and Titans: Can you edit the number of ability points they receive at level up in any way? Or the number of ability points they start out with. Like make the Titan earn only 1 skill point on level up instead of 2. Or have him gain 1 skill point for the first 5 levels and then 2 for the last 4. I've been looking all over this forum for an answer to this, but I haven't be