[quote who="Annekynn" reply="7" id="3182115"]This mod seems to have some crippling sideffects: after 3 hours and 45 minutes, most of the AIs have not even researched ice or volcanic colonization. Furthermore the AIs are flying around the map with a handful of capital ships with little to no escorts. Im seeing plenty of singular capital ships all by themselves. Again this is nearly 4 hours into a map that on the previous playthrough without this mod the AI had massive fleets roaming the map an
quantumelixir
[quote who="XATHOS" reply="1" id="3179631"]It would have been simpler to just remove the Titan Factory from the tactical build list in the player entities for each race. That would of saved you more time. It would also be easy to remove the Titan research altogether: Player entities, entity manifest, and maybe some window files. Requires more work, but AI wouldn't waste their time on it at that point.[/quote] I didn't want to remove the Titan Factory alone
Why I loved SOASE Rebellion but felt that Titans were screwing up the gameplay by obviating several other strategic dimensions to the game. Several players have also raised concern over the introduction of Titans into the game ( https://forums.sinsofasolarempire.com/421400/ ). So, I decided to make a simple mod--DisableTitans--to do away with Titans whi