SergeantJezza

SergeantJezza

Joined Member # 4723586
0 Posts 56 Replies 67 Reputation

Look at the faction specific stuff at the bottom-middle. That'll help you decide which faction to use when you're getting started, then when you're more experienced with the game you can make a more informed decision about which faction to choose.

2 Replies 4,353 Views

You could make a mod to change the mod path... but then the mod wouldn't be in the right place... so the mod path would go back... but then the mod would be there again... Oh no! It's a paradox!

7 Replies 7,095 Views

Yeah, I've got this before when loading MP games... Did your friend, by any chance, disconnect from the game before you'd saved it? Because I think that's what causes this issue... One player not having a copy of the save file. To fix it, either do what you did and send him the save file, or load a previous autosave, which everyone should have a copy of.

7 Replies 45,706 Views

You could also build 1 civic and 1 military, and then once you scuttle your cap factory (after your cap is build ofc) you can build another civic and get arctic / volcanic colonisation techs.

15 Replies 29,712 Views

Do what Goa said, it's on the research menu, below Warfare, Fortification, Empire and Manipulation there should be something called Fleet Logistics. From here you can increase your supply (bottom), which will increase your supply but also increase your upkeep, and cannot be undone, so make sure you're ready to do it. The top one increases your command, allowing you to build more capital ships / a titan. It has no effect on upkeep, but has a high one-off cost. Th

11 Replies 27,200 Views

[quote who="GoaFan77" reply="1" id="3304622"] Just FYI, if you ever want to try serious multiplayer Vasari Rebels are usually banned due to their jumping starbases of doom. If you don't, it's no problem. [/quote] Although this used to be true, I went into a couple of games yesterday as VR and no one complained. The Orky got nerfed again, which helped.

6 Replies 9,157 Views