[quote who="Rovert10" reply="2" id="3376930"] Quoting ImperatorPavel, reply 1 Having the Promethus perform it's MVAE role is impossible within the engine. The hardcoding prevents it from splitting into 3 seperate units. That's why you don't see the Galaxy go splitting around either. Tholians and Undine have
Everfades
Can't wait for the Rebellion release. Best mod ever! *-* Bailknight will be included I guess, but will there be new effects for the new rebellion weapons?
[quote who="harpo99999" reply="33" id="3185160"]with the laa flag off OR 32 bit windows, the program is STILL limited to 2gb.[/quote] Yeah, cheatengine can enable the LAA flag, too. But once again: Wrong! Enable the LAA flag (with one of the programs from my last post) and do this if you have windows xp 32bit. 1. Right-click My Computer and select Properties . The System Properties dialog box will
How do the planetary defenses and planetary abilities work? Oh and is there any graphical feedback for it? Like visible large cannons on the planets surface or sth. like that? I only have rebellion so I have to wait until the reb version comes out before I can test it myself. :)
Distant stars mod has planetary defences :) Just for the guy who said he wants them so badly :P
I had the problem with SupCom:FA a while ago and managed to edit the adressed ram with CHEATENGINE. (which shouldnt be possible if it would be true that a 32bit application can't handle more than 2gb of ram). But now there are even tools to edit any program executable to enable 4gb of ram (only if you are playing on a 64bit system or an old 32bit system with 3gb cap limit changes in boot.ini of course). Just to name TWO of the dozens of programs that can do this: <a href="