[quote who="Seleuceia" reply="1282" id="3203197"]Insurgency isn't tied to any abilities, it's all research and stuff defined in the Gameplay.constants...[/quote] Oh yeah it's not tied to any structure/ship. You're right. Looked it up.
CoronalFire
[quote who="Lavarider" reply="1280" id="3203171"]Hey guys, I was wondering if an ability that I am trying to make for my custom race's battleship is even possible. Its level 6 ability, "Mind Crush" is supposed to psychically destroy the minds of the crew on enemy ships in a small radius, causing them to go completely berserk and become neutral pirates that roam the gravity well, attacking everything that gets near them (or at least, if I cant change their faction orientation, make t
Announcing the release of the awesome Version 8! Feedback, comments, and ideas are most welcome. Also notify me of any minidump. SGI DIP 1.34A My Changes version 8 (21 Nov 2012) Instructions: Download SGI 1.34A & Patch, and then this (2.1mb). Replace GameInfo folder, English.str, and the entity.manifest, and add the .ogg files to the sound file. <p styl
Add buffInstantActionType "ApplyBuffToIncomingHyperspacers"
[quote who="GoaFan77" reply="1268" id="3201530"] Quoting CoronalFire, reply 1267Hey got a similar question to Sel, except instead of chance, I have an ability that kills population only, and would like to interrupt it if the planet runs out of pop. Best way to do this? I remember someone seemed to have this issue. You'd need a finishing condition for that, and I don't believe that's possible. You could use the percentage killed instant action used by the Revelation
Hey got a similar question to Sel, except instead of chance, I have an ability that kills population only, and would like to interrupt it if the planet runs out of pop. Best way to do this?
[quote who="ZombiesRus5" reply="1257" id="3201354"] Quoting CoronalFire, reply 1256 Quoting Seleuceia, reply 1255 Quoting CoronalFire, reply 1253I use Notepad We should form a club...call it the MANLY MODDERS OF MADNESS.... Such a club mods madness? Or mods men with madness? Manly Modders on Mopeds[/quote] Someone had better have a good question quick to keep this great topic from degenerating.
[quote who="Seleuceia" reply="1255" id="3201318"] Quoting CoronalFire, reply 1253I use Notepad We should form a club...call it the MANLY MODDERS OF MADNESS....[/quote] Such a club mods madness? Or mods men with madness?
[quote who="Seleuceia" reply="1252" id="3201308"]If it makes you feel better, I use C++ programs to edit files in mass...the only advantage I found with notepad++ was that it indicated line numbers, but honestly I've never had a problem finding the line giving me trouble....[/quote] I use Notepad
[quote who="Seleuceia" reply="1251" id="3201270"] Quoting ZombiesRus5, reply 1246I feel no need to promote what is obvious. People who feel they are better served by continuing with Notepad++ just like driving mopeds while everyone else has the Ferrari. Some of us still use the original notepad...[/quote] [e digicons]:-"[/e]
[quote who="GoaFan77" reply="8" id="3201108"]No matter how you look at it, the planets' population doesn't scale well. An entire terran world only supporting 280 million people, even with all their future technology, makes no sense considering the US has over 300 million, and China and India have over 1 Billion. If its billions, then 20 billion is clearly too much for an asteroid. So what is population? An arbitrary number that generates income for game purposes. No point t
Big fan of Babylon 5 I take it.
[quote who="Yholl" reply="1220" id="3200280"]Quick question that I'm sure has been covered before. I've been trying to apply a passive 15% dodge chance to corvettes but it doesn't seem to work. I turned it up to 100% and it did nothing at all. Corvette got atomized pretty much instantly. buffEntityModifierType "ChanceToHitAsDamageTarget" value Level:0 -0.150000 &n
[quote who="Sinperium" reply="1214" id="3199941"]Of the top of my head, adapt phasic trap possibly (if it can apply to non strike craft) after pulling them in with the attraction field. Other alternative would be the Vasari ability to slow speed and maneuver once in range. So you could fire something like the Marza's radiation bomb...that creates the attraction field from the target (instead of the AoE damage)...and have a simulateneous buff with le
[quote who="SpardaSon21" reply="1767" id="3199950"]This mod stays closer to Sins balance and recycles a fair amount of models from the Sins races, while SGI is a total conversion. They're both pretty different, so you don't have to play one or the other.[/quote] Ah. Was just wondering how much of an overlap there was, having two separate Stargate Mods seems odd to me.
How's this mod compare with the SGI one? I downloaded SGI not long ago and began adding things to it. However I haven't been able to connect with them, don't know if they are still active and would like to take a look at the few things I've done.
[quote who="Sinperium" reply="1210" id="3199368"]I don't know. I fubared the files--they were correct but I hadn't added all the references I needed. I'll be trying to fix it tonight and tomorrow I'll post and let you know. I don't think that's the case. most likely I messed them up (no sleep and a 102-degree fever last night). I've always done ships and abilities and that was my first stab at planets. So I'll
[quote who="Seleuceia" reply="1206" id="3199085"]@Coronal One problem is the finish condition for BuffFRANDtarget, it needs to be LastSpawnerNoLongerHasBuff, not FirstSpawnerNoLongerHasBuff... I got it to "work" in that ships would be "attracted" towards the target...of course, the problem is that they just keep moving, they don't stop and clump together...I tried having a secondary buff applied via BuffFRANDSpawner with a shorter range that resets the physics state
[quote who="psychoak" reply="1198" id="3198854"]onReapplyDuplicateType "PrioritizeNewBuffs" instantAction buffInstantActionType "ResetPhysicsState" instantActionTriggerType "OnBuffFinish" Every .5 seconds, BuffRANDTarget is replaced, triggering the reset to it's physics state.[/quote] The problem is nothing I mess with is correcting the problem. Also if there is a better way to get the effect I wa
[quote who="CoronalFire" reply="1189" id="3198785"]The ability and buff files for the "attraction" type ability I've been trying to get to work: AbilityFRAND BuffFRANDSpawner BuffFRANDTarget Trying to attract like magnetize, bring hostile ships to each other into a lump. At the moment all they do is slow down like slugs. Earlier discussion on pg 46. Edit: Re-linked[/quote] Sorry redone
The ability and buff files for the "attraction" type ability I've been trying to get to work: AbilityFRAND BuffFRANDSpawner BuffFRANDTarget Trying to attract like magnetize, bring hostile ships to each other into a lump. At the moment
[quote who="Volt_Cruelerz" reply="1184" id="3198392"]ah. I thought you were switching them back[/quote] Yeah sorry bro. [e digicons]:([/e]
[quote who="Volt_Cruelerz" reply="1153" id="3197596"]Yeah, trying to make friendly ships attack each other crashes the game. How are you making them join your side temporarily?[/quote] Not switch back-and-forth, just domination + delay kill.
[quote who="SpardaSon21" reply="1151" id="3197591"]IIRC Volt_Cruelerz did that for Animosity and it made Sins crash.[/quote] Figures. Can make it temporarily join your side, with disable engines/abilities/phasejump. Best I got.
[quote who="Seleuceia" reply="1150" id="3197504"]Well, you will need to upload them somewhere...I personally use mediafire as there's no BS ads or "wait times" or whatever when people just want to download one file from you, but really you could use whatever you want, there may be better options out there.... Wherever you have your account, upload it there, copy the download link to your clipboard, and make a hyperlink in your post (the chainlink thingie makes a hyperlink of th