Why do corvettes give so little xp? Lets compare Acolyte corvette and Disciple vessel: Disciple gives 32xp with fleet slots of 4 (250credit 40m 0c), while Acolyte gives only 8xp with fleet slots of 3 (175credit 15m 15c). Every other combat ship gives xp proportionally to fleet slots or cost somehow, so why would corvettes give almost no xp? Right now in multiplayer you could just suicide 100 corvettes and capital ship in the same well only gains 800xp while losing le
Piskuftw
[quote who="JSW_Ballz" reply="32" id="3197731"]I'm not a fan of the fleet point option. Quoting unic, reply 27i think its a nice idea, maybe we just need an upgrade for the starbase which gives the ability to jump. I like the upgrade idea. Since there are 9 upgrade options already, this would need to add on to one that's currently available. Maybe it should be a second level of "Phase Stabilizer Arrays?" They're both phase technologies, so I think it makes so
Make jumping SBs to cost upgrade slots and fleet, cap supply. 1/8 upgrade = 75 fleet and 1 cap supply, allows you to move only in friendly gravity wells. 2/8 upgrade = 150 fleet and 2 cap supply, allows you to move anywhere. It gimps jumping SBs survivability and firepower and takes away eco player spamming 10 Sb at once with 1st fleet upgrade. Basically you will end up 6/8 combat upgraded all around SB, 7/8 around friendly grav well SB and 8/8 grav well based full defensive SB. All a
I read something about spawning units for testing stuff, but it was some time ago and cant remember exactly in what topic it was. Is it possible to somehow test stuff alone easily? Atm i am using easy cpu for my dummy but my options are kinda limited there. Would like to test out upgraded PMs, this advent culture bug and fleet vs fleet stuff, is it possible to do alone somehow or i have to do it in MP with another person?
As i've seen malice + Chastic burst is awesome, but will advent titan even stay alive against vasari? Against tec or another advent u can have perma shield regen if theres enough AM for 2 or 3 motherships to spam shield regen, guardian bubble and repulsion and maybe Raptures vertigo. But against vasari these things give almost nothing, as shield regen is useless against mass PMs, dno about guardian bubble, PMs cant pass bubble right? Repulsion is kinda useless imo if enemy has LRFs and ma
Lately i've read alot diplo strategy topics and watched some diplo 1.34 replays. Where it seems advent are inferior(not tec vs advent), only cos vasari >>> advent so badly. As i see in replays only few play advent, mostly tec vs vasari battles. My question, is it same in rebellion? Fleet wise only, not including economy(strip core for VL) or jumping orkys for VR, just fleet vs fleet, PMs still rape advent totally?
[quote who="TurtleKirby101" reply="7" id="3187076"]If the enemy retreats, take the fight to their planets. If they retreat there, take over their planet. Rinse and repeat.[/quote] You misunderstood me, he is not retreating with his fleet but one ship at the time which i am focusing. Following that ship is not an option, ill lose most my fleet for that one ship (only do it for a titan kill if i see i can pull it off and thats mostly 50/50). And for slow xp for ti
Revelations seem to work perfectly when theres no titan. As for rushing, i cant kill him in team match, in 1v1 its not a problem cos when i cripple his eco its gg. My eco is always better than the guy im rushing. My problem is if i meet titan + lets say 4 caps (no frigates at all) how can i kill anything there? He will just retreat his cap or titan if it getting low while its 5x harder to retreat frigates cos they are so fragile. What can i do against retreating caps as AR, with vasari there
Thats exactly what i do, using drone hosts(full bombers if no counter) or illus as my dps in the fleet. But in early game i just cant get the titan low fast enough with such small fleet. I get him low but it takes some time and since titan is low its already taken out like 15 frigates and then just retreats to regen. Would take me few jumps to kill it but by then he is already regenning from repair bays and i still losing my ships while i havent killed anything his. Even worse is when i try t
How do you beat mass caps and fast titans on team match, where mostly everyone play passive (not exactly turtling but just passive). I don't consider myself total noob, but mostly im only one whos agressive and when i try to rush to take down his teching for titan i cant kill him before his allies jumps in with help. Already having a titan cos it takes too long for me to kill first guy while my allies take planets and fight some fights here and there a bit. Mostly i play AR while