Lord_English

Lord_English

Joined Member # 4733827
6 Posts 20 Replies 275 Reputation

What Im asking is if its possible to actually animate the turrets on ships to be able to rotate? Is this possible feasibly or will it create too much latency having to play each animation? Thanks.

2 Replies 2,844 Views

[quote who="GoaFan77" reply="2" id="3401240"] For mod specific support, please post in the mod's thread. If it's not something obvious like hitting the 2GB RAM limit, only the mod author can conclusively answer your questions. [/quote] Ah. Ok

3 Replies 3,174 Views

So I have Sins of a Solar Empire Rebellion, and I tried out the latest Patch for Sins of New Eden. Problem is, When I enable the mod everything works fine, but 5-10 seconds after a game is started, no matter which Race I am, the game Minidumps. Im using the latest version of Both SONE and SOASE: Rebellion Is there a way to fix this? Also if somehow you can read it, the latest Minidump file is attached here: http://www.mediafire.com/download/6x9l0t1qlk540os/sins_of_a_so

3 Replies 3,174 Views

How do I make it so that the TEC Rebel ability "Pirate Mercenaries" available to TEC Loyalists and have it be able to spawn not Pirate ships, but normal TEC Frigates? Thanks

2 Replies 2,707 Views

[quote who="ZombiesRus5" reply="39" id="3375886"] I'm failing to follow if you have 8 upgrade types why you would say you have 16? [/quote] What I ment is that I have around 16 points to use to upgrade the starbase

41 Replies 15,797 Views

[quote who="ZombiesRus5" reply="37" id="3375884"] forget the convert mines and phase jump ones (I meant to not copy those)... it's a stardock issue that doesn't affect the game. You can't have more than 9 starbase upgrades. You have those set wrongly. [/quote] They still work properly. anyway for some reason, I managed to actually pull this edit off with your guys' help. Thank you all for your support and helping me do th

41 Replies 15,797 Views

[quote who="ZombiesRus5" reply="35" id="3375873"] Description Resource Path Location Type exceeded hard limit of 9 occurrences, found 16: UpgradeTypeCount 16 StarBaseTech.entity /Infinite Starbases/GameInfo line 176 Entity Problem exceeded hard limit of 9 occurrences, found 20: UpgradeTypeCount 20 StarBasePhase.entity /Infinite Starbases/GameInfo line 167 Entity Problem expected 16 occurences, only found 8: UpgradeTypeCount 16 StarBaseTech.entity /Infinite Starbases/GameI

41 Replies 15,797 Views

[quote who="ZombiesRus5" reply="32" id="3375848"] Post your entire mod as a zip and I'll run a report on it that will detail any obvious issues.[/quote] Here it is. Please note I have edited some other files IE Starbases, Missle Barrage, ect. so please dont touch those. The files your looking for are BuffRazePlanetTarget and AbilityRazePlanet. http://www.mediafire.com/dow

41 Replies 15,797 Views

Any way to fix this? I checked the String files and I still get No String found errors. Again heres the ability file if you missed it earlier. http://www.mediafire.com/download/ots1ku6eu9zct6e/AbilityRazePlanet.entity

41 Replies 15,797 Views

[quote who="Makon86" reply="29" id="3375806"] Check your string count in the string file to make sure it is correct. Also, verify that all of those strings listed above are infact in the string file. Easy way to do this is the "find" function in notepad. Also in the "find" function is a "count", select the text "StringInfo" for one of the entries, select match case, and hit count.[/quote] I did as you said and the s

41 Replies 15,797 Views

[quote who="WOEaintME" reply="26" id="3375513"] Quoting Lord_English, reply 25 I cant find anything wrong with the Ability file, though Im not accustomed to script changing. If anyone wants to give it a try, heres the ability file http://www.mediafire.com/download/ots1ku6eu9zct6e/AbilityRazePlanet.entity Just make sure any line with "IDS_" is the same as the default ability file and your strings will be fine. Unless you decided to edit

41 Replies 15,797 Views

I cant find anything wrong with the Ability file, though Im not accustomed to script changing. If anyone wants to give it a try, heres the ability file http://www.mediafire.com/download/ots1ku6eu9zct6e/AbilityRazePlanet.entity

41 Replies 15,797 Views

[quote who="Makon86" reply="20" id="3375173"] [quote who="Lord_English" reply="19" id="3375160"] Quoting Makon86, reply 18 . All the errors seem to come from the BuffRazePlanetTarget file. I cant see anything wrong with the code. Can you try and clear it up for me? Heres the file http://www.mediafire.com/download/dd4tyms86pp98ad/BuffRazePlanetTarget.entity[/quote] Sure I can take a loo

41 Replies 15,797 Views

[quote who="Makon86" reply="18" id="3375151"] .[/quote] All the errors seem to come from the BuffRazePlanetTarget file. I cant see anything wrong with the code. Can you try and clear it up for me? Heres the file http://www.mediafire.com/download/dd4tyms86pp98ad/BuffRazePlanetTarget.entity

41 Replies 15,797 Views

[quote who="ZombiesRus5" reply="9" id="3374867"] Why? This is a mod you want. You should learn how to make it. [/quote] I would but every time I edit, when I launch the game, it crashes due to a runtime error.

41 Replies 15,797 Views

[quote who="ZombiesRus5" reply="5" id="3374803"] Quoting Lord_English, reply 4How exactly would I be able to do that? Download the reference files from Harpo9999's link and make a mod. [/quote] I already have a custom mod that I use from the Reference files. Im just wondering where Im supposed to change the buffs.

41 Replies 15,797 Views

[quote who="SpardaSon21" reply="2" id="3374577"] You'll need to add a new buff that uses DoDamage instead of DoDamageToPlanet, however.[/quote] How exactly would I be able to do that?

41 Replies 15,797 Views