Pantheos

Pantheos

Joined Member # 4735651
2 Posts 2 Replies 399 Reputation

I was referring to a capitalship by the way. The ones I was working with didn't have any points labeled "Bomb". I figured out what I was trying to do though. Just had to add a point with the coordinates I wanted on the mesh and label it "Bomb".

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Can the exit point of the Planet Bombing weapon be changed? I'm assuming the exit point is set to "center" by default? I can't seem to locate any attached point in the mesh file that is associated with the Planet Bombing weapon. I don't see a "point staggered delay" line in the capitalship entity file, under this weapon either, so I'm assuming you cant have the planet bombing weapon exit from multiple points either? Anyone tried attaching this weapon to multiple exit points on a ship before?

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Well they kind of do when they're referenced in the mesh file you're working on. You answered my question though. Just wanted to make sure I didn't go line by line in the partical file if there was an easier way of scaling the coordinates and particles. I figured it all out though. The Exhaust wasn't relocating properly after resizing the mesh, because the particle coordinates were set using the coordinates in the particle file instead of the coordinates in the mesh file like th

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Haven't been able to locate a solution to this problem anywhere yet, so I thought I'd ask here in hopes of saving myself some time. I'm completely new to modding, and have been working on importing a new race into an existing mod. I successfully transferred my first capital ship into the vanilla game, as a test pretty much, however I realized it needed to be resized to better match the existing ship sizes. The problem comes when I use the Mesh Resizer Tool. It works perfect, and all the parti

2 Replies 23,146 Views