KhanAndSteak

KhanAndSteak

Joined Member # 4803384
1 Posts 12 Replies 251 Reputation

Does anyone know what the `MinimumArtifactLevel` does in the research entities? I thought that they were all just set to -1 but I just came across `RESEARCHSUBJECT_COWARDSSUBMISSION` which has it set to 1. So, uh, what does that even do? [code="javascript"]TXT2 SinsArchiveVersion 194 entityType "ResearchSubject" hudIcon "HUDICON_RESEARCHSUBJECT_COWARDSSUBMISSION" smallHudIcon "HUDICON_RESEARCHSUBJECT_COWARDSSUBMISSION" infoCardIcon "" NameStringID "IDS

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EDIT: Nevermind I figured it out, I'm an idiot [e digicons]^_^'[/e] I've been trying to add 2 extra research levels to RESEARCHSUBJECT_COSTDECREASERESOURCES.entity. The research has 2 extra levels but the cost decrease for the extra levels doesn't apply, any idea why? The only change I made from the original was in this line: [code="javascript"]MaxNumResearchLevels 4[/code] Entire file: https://pastebin.com/Sfwa

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@ JackBauer36, I'm sorry but your words really confuse me in some parts. Can you please carefully explain what " The map will be converted, but is not in "Galaxy Forge" menu, select still in the game. " means, also in your last post you said: " There is also a new self-created , which I can start without pro

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@ jkmaster9918 Sorry for the late reply, but yes it is fine if you use my code - just be sure to credit the respectful parts to me :D As for the second question, unfortunately the way that the conversion is dealt with converting from MD to GF uses almost every class. It is a bit complex so let me detail it for you. The top level method is found in the clas

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Version 1.6 has been released. Fixed some minor issues that were present in 1.52, but most importantly FULL CONVERSION from Map Developer to Galaxy Forge has been implemented. It is now seriously simple stuff - just a case of create, convert and play. View the changelog at the download page for full details.

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Version 1.52 has now been released. Fixed almost all of the issues found in versions 1.5 & 1.51, this is definitely one of most stable releases since version 1.2. All of remaining issues (most evidently when validating Map Developer galaxy files) have been resolved and will be released, along with a bunch of features, in version 1.6 which should be available for download within the wee

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Added version 1.51. Biggest new features include: 1. Support for validating *.galaxy files made in Map Designer has been added. 2. Conversion from Map Designer .galaxy files to Galaxy Forge .galaxy files has been created by utilizing the Convert class. 3. Text to GUI has been added so that users now know when conversion has finished. Converted maps are not playable! But can be opened in Galaxy Forge.

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[quote who="Sinperium" reply="5" id="3202946"] Now I am wondering if the swap stars is from the game save or in-game map creator maps or just from GF?[/quote] Currently just from GF. I haven't checked the game-save syntax so possibly from the game-save, but I'm going to take a guess and say that it's not currently supported. [quote who="Sinperium" reply="5" id="3202946"]Are you porting game maps to GF? That would be incredibly cool.[

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[quote who="Thalic" reply="1" id="3202213"]Looks interesting. I have a couple of maps I like to use in Rebellion.[/quote] Oddly enough I didn't even know that converting Trinity to Rebellion was the main feature until I released it :P So as you can imagine I was working with limited resources with no outside knowledge (not exactly a good thing). [quote who="Thalic" reply="1" id="3202213"]EDIT: Just tested it. It also works in a Linux environment (running Rebellion

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