Copy map to [ | ]/galaxy directory then add map to | /galaxy.manifest file which can be edited by notepad. That is the way i used to do.
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Is there any one who uses 3ds max to make models for rebellion?
Is there anyone? I'm having problem with 3ds max 2010 64bit: - After added bones as mesh point and linked them to editable mesh, I received error message "No bones added as points" while exporting to mesh file. - I imported game mesh file (ie capitalship_techcarrier.mesh), only ship object displayed, there is not any points, then I exported them without changing anything, i got same error. Edit: - I solved this exporting problem, i have to link the
Hi, I'm having troubles in importing/exporting mesh file with 3ds Max. - OS Windows 7 Ultimate 64bit/ATI RADEON HD 7470/4GB RAM. - 3DS Max 2010 with soseplugin_v.2.0.8 Rebellion supported - SOASE Rebellion 1.03 Importing: When I was importing binary mesh to 3ds max project, the 3d object loaded without mesh points. Exporting: When I was exporting 3ds object with some mesh points, first, it showed message box "No nodes added to GameMesh proce