Hey everyone, I just came from modding the star bases to move and from increasing their range. The moving thing was OK, however it wasn't what I imagined. I did like increasing their range for this gave them the defensive capability they needed. Now covering the whole gravity well was way to much, I just doubled their range(Yes even the Vasari) and it worked perfectly. If you just placed them well then you could defend quite well. This was tested with all races/factions.
Viaknar_Rakenshid
Frankly I do not care what anyone has to say, I'm not here out of hostility. If he wants to say I am wrong he can. I am not one of those people who can't handle it when someone else opinion is different from my own. I also do not see the point in this hostility towards one another here. This post was intended to brainstorm solutions/ideas for the game, not for petty squabbles about who is more intelligent and/or has the best solution. (I went back and read some more) </p
[quote who="sareth01" reply="187" id="3238097"] Quoting Viaknar_Rakenshid, reply 186I have been reading this post and and skimming the replys and I do have an idea as to what I think, I just have some questions about this as I do not play as the Vasari (I prefer the TEC Loyalist) and would not like to humiliate myself by posting blindly without all the facts. 1) Does the Vasari Star Base move faster and/or slower then Capital Ships and Titans? 2) What weapons does i
I have been reading this post and and skimming the replys and I do have an idea as to what I think, I just have some questions about this as I do not play as the Vasari (I prefer the TEC Loyalist) and would not like to humiliate myself by posting blindly without all the facts. 1) Does the Vasari Star Base move faster and/or slower then Capital Ships and Titans? 2) What weapons does it have and what range do they have? Also, can they Bombard Plants.? 3) How much stronge