Regardless of how well understood his term "logistics" was in this thread it seems like a legit idea.
euphoricme
I was hoping you gents could throw a few tips my way. I can't quite seem to keep up with the production and fleet sizes of the unfair AI - I'm not too far off, it is generally an hour to an hour and a half in that I start getting overwhelmed. The game I just lost resulted in me having 3 capital ships with minimal support (couldn't afford it) defend two closely linked choke points (wormhole in the middle) with highly upgraded SBs. I sent my titan to the other
That'd be pretty legit if it took up 100 supply and 1 capital ship crew with a SB upgrade. That would allow them to be used for defense without using slots but you wanted to go on the offensive it would have to use supply slots/crew. The upgrade should take 4-500 seconds since late game 5k+ credits is meaningless anyway. If it was a 100 second upgrade you could still keep poppin' 'em in - lose one, upgrade another. Seems like 4-500 seconds would be long e
I'm quite new, granted... That said, it seems the easiest and best thing to do is to simply double, triple or quadruple the amount of experience Titans need to level up. Again, although I am new I do have one friend who has played SoaSE for a while now. He enjoys 30-50 hour long games against the AI. Having Titans require that 3-4 times the amount of time to level up would still grant people like him the chance to run around with a God-mode ship but it would ma
Gentlemen, So I forget how I initially ran into this game... A little over a week ago. Since that time I have logged (just checked) 76 hours according to Steam - what an amazing game. I haven't been this excited about a RTS since Warcraft (the original) or AOE. I always played Civ, I've owned every version. I was happy with that because I felt RTS games were rather lacking compared to the 90s stuff. Anyway! It would