[quote who="Hawntah" reply="30" id="3318390"]Why not make the initial distance between your units and the enemy's units different in every battle? Like some of the time they would start right next to each other like in the screenshot, other times they'd be on completely opposite sides of the map. I think it would make tactical battles slightly less repetitive and therefore more fun.[/quote] Not random ! "allow players to pick a range
peddroelm
[quote who="Frogboy" reply="2" id="3317222"] There are going to be riots about tactical battles. My answer is: Tough. Derek and I are doing them the way we want and not how we imagine other people want them. They are vastly funner (IMO). So why do I think some people will hate these? Because the tactical battles get going immediately. On most maps, there is melee contact in the first turn. the units aren’t spending 2+ turns trying
[quote who="Darxim" reply="14" id="3317296"]Will we be able to choose our own arrangements for units going into tactical combat? Or am I still going to have archers appearing in front of melee guys, and high-initiative meleers getting stuck behind low-initiative guys? [/quote] One can hope ... And hold out purchasing the expansion until convinced this was fixed ...
this particular bit of info is missing from your guide Cities get bonus research/production/gildar/population_treshold/level 1/0/2/0/1 2/2/6/50/2 4/4/12/200/3 8/8/24/400/4 16/16/50/800/5
[quote who="Tuidjy" reply="72" id="3290791"]I have, somewhere, a quicksave with level 5 cities. I will check the stats there. I do not think it's important to have the stats in the 'Concept' section. What we do need is a document/wiki/whatever that serves as a reference, as opposed to a guide.[/quote] All stats will not be necessarily but some general lines on their magnitude/potential impact might ....
[quote who="Tuidjy" reply="70" id="3290585"]Yup. I had forgotten that. And I have no excuse, because by the time I had written this, city size had been giving production bonuses for a while.[/quote] My stats in above post are wrong ..Don't quote me on them .. Got them quick browsing through the .xml files... Checking in game I get 8/8 in a level 4 town so the lvl 5 bonuses should be more significant ....
Very useful guide. [quote quoting="post"] 9. Production and Materials ... Production is the product of two factors: units of material available to a city and the production-per-material coefficient. ... 10. Research and Technologies ... A particular city generates research from many sources: its size , its buildings, and the active enchantments. ...