Hmm ok, so if I was planning on only using say 2 factions, Republic and CIS, then I could make a backup of the original player(race).entity files for the other races I wish to steal ships from and simply remove those ships from those other races build options? And would I just add the mesh and texture files to the desired factions folders then without changing the names? I'm working on this as I type this so its kinda a touch and go project. This is the first time I've
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[MOD] Star Wars: Sins of a Galactic Empire (Current Public Release: 4.10.1 [Rebellion 1.82])
in Sins Modding
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[MOD] Star Wars: Sins of a Galactic Empire (Current Public Release: 4.10.1 [Rebellion 1.82])
in Sins Modding
So what I need to do is copy the mesh and textures of those ships into the additional race files and rename them accordingly?
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[MOD] Star Wars: Sins of a Galactic Empire (Current Public Release: 4.10.1 [Rebellion 1.82])
in Sins Modding
Yo, I'm new to the forums for Sins, but I've been playing the game for some time now and have done extensive modding. I love this mod, it works flawlessly for me, however I've got a question that I'm sure has been answered by someone somewhere. How do I add ships from one faction to another factions production capacity? I thought it was as simple as adding in the entity file names to the player(race) file where the other ships, structures, research options, and other (race) re
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